Crimson Longinus
Legend
One could use fudging to enhance the chances of player's clever plan succeeding. Sometimes the players come up with something really smart, but the dice conspire to ruin it. Now such result is fine in my book, but it is also hard to argue that using fudging in such situation to let the smart plan to succeed would somehow diminish the player agency. It only becomes a problem if the GM fudges so that the players win regardless of what they do.How, exactly, you're reconciling an irreconcilable conflict between fudging and players being challenged? What's the point of executing smart plans, managing risks and picking your own battles, y'know, addressing the challenge, if you're doing too well enemies will get stronger, and if you're doing too poorly, DM is gonna save your gluteus maximus?