innerdude
Legend
One more note about PbtA generally --- While most permutations generally have aspects of character advancement / XP / "leveling up", it's really not the focus of the system. The point of PbtA is to see what your characters do --- what do they accomplish? What sacrifices did they have to make to accomplish it? How did their choices/actions affect the game world around them?
PbtA is not a game for "turtling." It's not about painstakingly poking 10' x 10' sections of stone floor for traps (Dungeon World being an exception). Generally speaking, it eschews the mindset of accumulating loot to get your next great equipment upgrade, so you can get your next +2 bonus.
While there are aspects of it that can be "gamed", if players go into it with a "gamist" mindset, it's going to feel like a massive let down. It's purposefully not meant to be tactical. It's about creating drama, and stakes, and sending characters into the fire and see where they come out on the other side.
PbtA is not a game for "turtling." It's not about painstakingly poking 10' x 10' sections of stone floor for traps (Dungeon World being an exception). Generally speaking, it eschews the mindset of accumulating loot to get your next great equipment upgrade, so you can get your next +2 bonus.
While there are aspects of it that can be "gamed", if players go into it with a "gamist" mindset, it's going to feel like a massive let down. It's purposefully not meant to be tactical. It's about creating drama, and stakes, and sending characters into the fire and see where they come out on the other side.