D&D General I am so done with kickstarter

Azuresun

Adventurer
One thing that I've come to realise about Kickstarter is that the vast majority of creators have no idea, not the slightest, how long their thing will take to produce. I've had a grand total of one arive in the month it was promised, even pre-pandemic, Yes, delays happen, but the creators always seem utterly ignorant of the possibility, and never allow themselves any slack. The site really needs a "haha, but seriously" clause, where it automatically adds six months to the estimated delivery date of any project.

I'm pretty much cured of backing KS's now, between getting $200 stolen by Ninja Division, Mierce's absurd lateness and "use our current KS to fulfill the one we did a year ago" business model, and the big steaming pile of shoddy communication and shoddy final project that was Exalted 3e.
 

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TheSword

Legend
I struggle with the lack of oversight on Kickstarter. Creators are technically supposed to keep in contact with patrons but there is no one to appeal to if this doesn’t happen. They are technically supposed to provide all committed projects or offer an explanation as to why not.. but there is nothing enforcing this.

Gary McBride went silent on his Kickstarter fulfillment 40% of the way through and then never said a word again. That was seven years ago. $180 for the set of books is not an insignificant investment.

Yet shockingly, Kickstarter have allowed Gary to back 697 kickstarters over that time. I can’t get behind a company that ignores complaints and allows someone who has broken their own rules to keep giving money to other kickstarters (which obviously generates them money).

Terrible, terrible service as a platform is why I’m leary of Kickstarter now. With excellent service being one of the main reasons why Amazon is so successful as a platform. Amazon the company will refund you even if the marketplace seller won’t, because they care about service.
 

Backing rpg kickstarters was my lockdown hobby, and they're just starting to come through now.

(Re the NFT thing - if kickstarter ever actually go live on blockchain/nft stuff, then I'm out, but if they're only choosing to frittering their money away on r&d in the area at this point, then I'll wait and see. I can't really hold them to a higher standard than my bank, for instance)

I expect significant time overruns all the time, and the smaller and newer a publisher, the bigger the overrun. Privateer Press and Kobold Press both delivered pretty close to on time (shipping was a different matter, but that's out of their hands), but I'm well over a year overdue for Age of Antiquity for instance (though i just got an email today that this one was printed and heading to distributors, finally!)

I used to have a more ruthless 'never back first timers' policy, but that's faded with time. First time publishers are doing some of the more interesting material out there (especially in the own-voices space, or novel/unusual settings or time periods) and I'm in a financial position where if a couple of $60 kickstarters turn out to be fly by night, it's annoying rather than a big deal. And I'm a bit more tolerant of overruns for first-time publishers too - they're learning lessons as they go, I always mentally budget in a couple of months of first-time-goof-up allowance.

Ironically, the campaign I backed that most annoyed me was the most successful and involved the biggest names. Tanares, which raised well over a million and should be rolling in resources, casually announced a month or two after funding that they'd arbitrarily decided to just ignore the rpg component of their campaign while they got the board game, miniatures etc done, and that they wouldn't even be touching the RPG for another 6 months. Given I only backed the RPG component, this was pretty frustrating and not an entirely ethical decision imho. Well, there was another guy who was running a kickstarter to produce the same campaign setting that he'd run a successful kickstarter to produce a few years earlier, and then largely failed to deliver on. But I unbacked him as soon as i realised what had happened.

Anything including miniatures or wallets or badges or other miscellanea, I avoid because they add little value to me but do add an extra production stream in which things can go wrong (I sometimes back campaigns that include miniatures, but i don't back at levels that includes the minis themselves). I prefer stretch goals that are actual extra content in the book, but I know that this sort of thing involves extra time in layout and stuff so i expect delays to be longer.

I do respect those publishers who are transparent and have strict update schedules - not necessarily monthly or anything so rigid, but they could just in each update, tell you when the next update will be and what progress they expect to have made by then. And then stick to it. I know they got a bit of flak on here for their subject matter, but credit where it's due, the people behind the Adventurer's Guide to the Bible have been absolutely exemplary on this front. Time and completion estimate breakdowns for the different stages of development, clear explanations of where the money is going, the causes of delays, the amount of time buffer they budgeted for delays, the lot. And it's helped that so far they're running bang on time or even a bit ahead of schedule. Anyone running a first-time kickstarter could be well advised to have a look how they've done it. Conversely, I've backed other campaigns where the target date is two months away and the publishers are still sourcing art and there's not a chance in hell the thing will be delivered on time, but they're refusing to actually say so. Be HONEST, ffs.
 


I've backed 120 kickstarters, of which 8 have failed to deliver (although in only one case did I end up with nothing at all).

I'm still hopeful some of the 8 might come through, although most of them are clearly not going to.

What has been more alarming is the number of kickstarter creators who developed health issues at some point in the process. It seems like running a kickstarter can take its toll on you once things start going wrong.
 

Ath-kethin

Elder Thing
I can’t help but feel these two things might be connected!
Listen, I don't have a problem. People making awesome promises they can't keep have a problem. :)

But seriously, I have patience. And I never pledge money I can't afford to lose, so it doesn't really hurt me. And I don't mind helping people out on projects they might never even get a chance to realize otherwise.

And one of the most overdue projects I'm waiting for was a surprise success by a German woman working out of her apartment - a project devoured by COVID shutdowns and an unexpected spike in internatuonal shipping prices. Another had its lead creator die and floundered until his brother stepped in to finish it. Yet another had the company president (IIRC) kicked out due to inappropriate behavior at conventions.

Stuff happens. I can wait.
 
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Reynard

Legend
One thing I find suspect about recent crowdfunded projects in general and 5E ones in particular is how much they promise, often from people you can't find any track record on at all. As someone who freelances for the RPG industry as a writer on occasion, I am suspect of people who think that producing a massive time of character options or monsters (because that's where the money is) is easy. Writing well is work, but design is HARD and takes experience and expertise.
 

Morrus

Well, that was fun
Staff member
One thing I find suspect about recent crowdfunded projects in general and 5E ones in particular is how much they promise, often from people you can't find any track record on at all. As someone who freelances for the RPG industry as a writer on occasion, I am suspect of people who think that producing a massive time of character options or monsters (because that's where the money is) is easy. Writing well is work, but design is HARD and takes experience and expertise.
It’s project management. You hire in the expertise.
 


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