D&D 5E What rule(s) is 5e missing?


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For me, the issue is: is a haiku 'lazy' because I prefer an hundred page epic poem? Minimalist paintings? Those '5 ingredient' recipe books? Setting out to do something with a confined scope doesn't equate to lazy. Mind you, 'the <creators> intended it to be that way' is not a dodge of critique, and said minimalist thing can be (subjectively) genuinely bad, but that's a different beast than lazy.
If the recipes in those "5 ingredient recipe books" rely too heavily on on the spices leavening agents & so on being "to taste" to the point that the reader needs to complete the recipe more often than not it would be a recipe book worthy of the bad reviews
 

If the recipes in those "5 ingredient recipe books" rely too heavily on on the spices leavening agents & so on being "to taste" to the point that the reader needs to complete the recipe more often than not it would be a recipe book worthy of the bad reviews
No, it would be more akin to giving a recipe book a bad review for not being a spy novel. When people want something to be something it is not, it isn't the creator of that thing who is at fault in the situation.
 

Domain management and large-scale combat is what comes to mind like you said, and it looks like we're about to get that soon.
Admittedly, I do not keep up with developments and tend to buy books as they come out...

What is going to have the domain and mass combat rules?
 



I want Skill Challenges and Minions back.

I mean, I already have them back in my own games. I just want them officially back.
I am happy without minions; they don't fit my playstyle. If others want them, couldn't you just give the monster the absolute minimum hit points, have it deal average/minimum damage and get mostly the same effect?

As for skill challenges, I occasionally just build my own version as it gives me ideas for various skills can be used and what their results would encompass - though a lot of times I just feel like its overly artificial.
 

I am happy without minions; they don't fit my playstyle. If others want them, couldn't you just give the monster the absolute minimum hit points, have it deal average/minimum damage and get mostly the same effect?

As for skill challenges, I occasionally just build my own version as it gives me ideas for various skills can be used and what their results would encompass - though a lot of times I just feel like its overly artificial.
I am curious about minions too. Cant you just give them one hit point? Is there something more expansive than that which requires rules mechanics?
 

Admittedly, I do not keep up with developments and tend to buy books as they come out...

What is going to have the domain and mass combat rules?i
Yeah, I wasn't very accurate. Like @Reynard said, I was mostly referring to the Dragonlance combat boardgame that has been hinted could cross-media with TTRPG D&D. Domain management rules are not on the radar AFAIK.
 


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