DND_Reborn
The High Aldwin
We have morale in 5E, so it isn't "missing" (DMG p. 273).I do find myself wishing for morale checks. They don't really fit any of the ability saves neatly.
Not the greatest system, but it is there.

We have morale in 5E, so it isn't "missing" (DMG p. 273).I do find myself wishing for morale checks. They don't really fit any of the ability saves neatly.
We kind of still have it in some of the feats, it's just that they are more broad and apply to weapons with a damage type or with things like ranged or heavy weapons. I see these as the natural progression of specialisation/weapon mastery rules over the years.I don't think anyone needs Weapon Mastery back,and it's best left forgotten.
Do you mean like between armies? Because it sounds like that will be coming with dragonlance, though I'm not sure how it integrates PCs into the battle. I ended up creating my own with PCs able to influence the outcome via taking out targets of opportunity.Rules for running PCs through very large battles
Fair--I just don't really like that version, so I tend to forget about it.We have morale in 5E, so it isn't "missing" (DMG p. 273).
Not the greatest system, but it is there.![]()
And bards relegated to the appendix.Real psionics.
Nah, 5e isn’t a half-baked cookie, it’s a cookie intentionally baked with a soft centre, you know, crunchy on the outside and chewy on the inside!Here's the thing: 5E isn't missing much really, IMO.
The issues are just that the rules that are there seem incomplete or are too simplified.
For example of an incomplete rule (or system), you can certainly grapple someone, but how do you restrain someone? It is possible in real life to restrain someone, so how do you do it in 5E?
Apparently the only way is with the Grappler feat. But feats are optional, so if you don't use feats it isn't possible.
And what do the designers say? "Just rule it however you want."
Why? You have rules for how to grapple, why not how to restrain? Would it be so hard to include another rule for restraining?
For an example of over simplified look at the rules for jumping. Up to your Strength score, with just a 10-foot approach. Pretty silly, really, and too simplified. Under Athletics, they even specify making a Strength (Athletics) check is done when "You try to jump an unusually long distance..." But again, now we have incomplete rules. What is the DC? How much further can you jump if you make the check? It is always just left up to the individual DM.
I know you can't make a game where you have rules for everything, but frankly my biggest issue with 5E is it seem half-assed.
Of course, some systems are missing, such as others have mentioned, like dominion development or mass combat, but personally those aren't big things for me. I'd rather see concrete, complete rules for the systems we have, first.
In your analogy, 5E was taken out of the oven too soon for me. They might as well have just served us all the cookie dough without even baking it. Still delicious, though...Nah, 5e isn’t a half-baked cookie, it’s a cookie intentionally baked with a soft centre, you know, crunchy on the outside and chewy on the inside!
I still think you're attributing to incompetence what should be attributed to choice.i don't know how much game design work you have done, but it is not arbitrary and for sure when you are talking about the D&D team it isn't "lazy." It might not be to your liking (there are quite a few choices I'm not fond of) but suggesting it comes from a lack of skill or intention is a bad look.In your analogy, 5E was taken out of the oven too soon for me. They might as well have just served us all the cookie dough without even baking it. Still delicious, though...
But, give me the crunchy solid cookie which I have to dip in the milk to eat!![]()