Hopefully this is a thing that comes up in Session 0, but players absolutely should play at tables that match their preferences. GMs too.So they can leave the table for one that doesn't use level drain?
Hopefully this is a thing that comes up in Session 0, but players absolutely should play at tables that match their preferences. GMs too.So they can leave the table for one that doesn't use level drain?
In that case why do you play D&D when you have multiple large 300 page rulebooks as part of the core - and when hit points are and have always been the antithesis of "terrible mechanical consequences"?I'd much rather place my trust in my DM and have it occasionally blow up in my face then play a straight-jacketed game where all the terrible mechanical consequences are softened.
First, I don't want a lighter game. Never have. Second, I make change to my game to increase mechanical consequences. Third, my players, particularly my wife, are D&D folks. Its hard enough getting my house rules through, let alone another game.In that case why do you play D&D when you have multiple large 300 page rulebooks as part of the core - and when hit points are and have always been the antithesis of "terrible mechanical consequences"?
One of the reasons I play other games than D&D is just how soft mechanical consequences are in D&D in any edition. Even level drain is pretty trivial by the standards of e.g. losing a hand. And another reason is because the rules are cleaner and lighter in games other than D&D and don't have their advancement on rails. The straight-jacketed game with the terrible mechanical consequences being softened is D&D.
From a strictly DM-side game-mechanics point of view, it serves to slow advancement a bit; which is always a quiet goal of mine as IME what kills any long campaign is achieving levels the game doesn't handle well.They might not die more, but do they get level drained more? Also, it's great that you're conscientious with how often you use level draining monsters, but you can run into them at levels where Restoration isn't an option as well.
And that still doesn't answer my essential question- what does permanent level drain do that makes it a worthwhile mechanic?
Disintegration usually means your character is done, unless you've access to Wish. Level drain (unless you lose them all!) is merely a setback, albeit a big one; and the PC remains available for further play. In that way, I posit a Beholder is potentially less fun than a Wraith.How does it make the game more fun? In AD&D we already have poison, disease, polymorph, curses, and magical effects and monsters that destroy your stuff, from the lowly rust monster all the way to Mordenkainen's Disjunction.
How does taking away experience points fit in here? A previous poster said it's terrifying, but so is a Beholder disintegrating you.
Sorry, missed this question. Answer: I don't think so but I'm not sure. I have the data, but crunching it might take a while.They might not die more, but do they get level drained more?
My history with level draining usually comes down to one of two scenarios. 1, it's the fools in melee who get it. 2, it's the fools who fall for a pretty succubus or get singled out by a vampire who get it.Sorry, missed this question. Answer: I don't think so but I'm not sure. I have the data, but crunching it might take a while.![]()
My version of 5e (which is mostly Level Up with a bunch of houseruled stuff) works just fine actually. Thanks for the suggestion though.That is always a problem, when your preferences don't line up with those of your play group. I'm sure you compromise as best you can, Micah Sweet, but I've been there myself, so my condolences.
Maybe compromise? Switch between 5e one week and DCC the next? Or how about some good old AD&D (it'd be nice to hear about White Plume Mountain run in a version of D&D that supports it).
I really need to look at Level Up more closely...My version of 5e (which is mostly Level Up with a bunch of houseruled stuff) works just fine actually. Thanks for the suggestion though.
A DM using ear seekers and the like shouldn't breed distrust toward that DM. In fact, it tells me you can trust that DM to run a hard-ass setting and in order to survive it you'd better be on your game.Handcuff? Really?
I don't. But doing things "for my own good," especially if done in secret and covering it up? Or "reserving the right" to use tools like ear seekers etc. (you know, monsters that actually exist and which were used, sometimes even by their original creator, specifically for the purpose of screwing over players)? That's going to create distrust.