D&D 5E What would 5E be like if the playtest's modularity promise was kept?


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Weiley31

Legend
I honestly think 5E is a bit more modular than what everybody feels that it isn't. It's just that a lot of those "modular" options are not really officially done by WoTC and a lot of it is more reliant/has been done via 3PP sources. (See Adventures in Middle-Earth 5E Journies/Audiences rules, Iron Kingdom: Requiem's Adventuring Companies, etc, etc, etc.)
 


Maxperson

Morkus from Orkus
I honestly think 5E is a bit more modular than what everybody feels that it isn't. It's just that a lot of those "modular" options are not really officially done by WoTC and a lot of it is more reliant/has been done via 3PP sources. (See Adventures in Middle-Earth 5E Journies/Audiences rules, Iron Kingdom: Requiem's Adventuring Companies, etc, etc, etc.)
Most of the optional DMG rules that people are calling modules are just optional rules that we saw in 3e as well. I think it's more modular than 3e was, but significantly less so than they were aiming for in the Cook's quote. I also think that achieving what Cook wanted was probably a pipe dream. They could have gone further, though, and that's what I'm most disappointed with.
 

Parmandur

Book-Friend
I honestly think 5E is a bit more modular than what everybody feels that it isn't. It's just that a lot of those "modular" options are not really officially done by WoTC and a lot of it is more reliant/has been done via 3PP sources. (See Adventures in Middle-Earth 5E Journies/Audiences rules, Iron Kingdom: Requiem's Adventuring Companies, etc, etc, etc.)
Well, on that front, they tend to overpower UA options and pate back in internal playtesting as needed. On the other hand, they are not worried about Level 20 characters being awesome.
I really like this change. I was a bit disappointed that feats were optional to begin with and tying a bonus feat or two to backgrounds is a great way to give those backgrounds greater meaning and influence in the game.
I actually hate Feats, and would have preferred no Feats in the PHB at all. However, this Background schene is fantastic, and might bring together people from across that spectrum.
 

Parmandur

Book-Friend
Whatever reason they had, they didn't go where they said they would and a lot of us were really exited over the prospect of the modules. I love 5e. I'm still really disappointed that it's not modular in the way that they said it would be.
What I'm saying is, they made the modular structure they intended to. What changed is that after Cook wrote that article they teally began the surveying process that discovered how people were playing and wanted to play, and that is what changed their goalposts for what constituted the big tent.
 

Maxperson

Morkus from Orkus
What I'm saying is, they made the modular structure they intended to. What changed is that after Cook wrote that article they teally began the surveying process that discovered how people were playing and wanted to play, and that is what changed their goalposts for what constituted the big tent.
Do you have statements from them to that effect? I think it could just as easily been that it was too much trouble to go through, rather than catering to the playtesters.
 

Parmandur

Book-Friend
Do you have statements from them to that effect? I think it could just as easily been that it was too much trouble to go through, rather than catering to the playtesters.
Back when they were actively talking about survey results, in the Wild west days, they said that their standard for putting stuff I'm the core rules was 90% approval from the playtesters. The only sources I could find on a quick search were the Sage Advice interviews from a few years back where Crawford talked about lowering thst standard to 70% so they could get any options published for Xanathar's Guide, but the 90% threshold was what they did for the D&D Next playtest. So, any option that wasn't in the 90th percentile was outside of the big tent.
 

Maxperson

Morkus from Orkus
Back when they were actively talking about survey results, in the Wild west days, they said that their standard for putting stuff I'm the core rules was 90% approval from the playtesters. The only sources I could find on a quick search were the Sage Advice interviews from a few years back where Crawford talked about lowering thst standard to 70% so they could get any options published for Xanathar's Guide, but the 90% threshold was what they did for the D&D Next playtest. So, any option that wasn't in the 90th percentile was outside of the big tent.
I took that to mean specific options, like Module X, Y or Z, not an over concept like classes, races or modules.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I find the idea Monte presented intriguing, but I understand why it was not really discussed by WotC past that article. While adding modules is certainly possible, the modularity he hinted at is particularly difficult. But thank you for finding his actual quote.

Regarding your suggestions, I don't think they are quite hitting on the concept Monte is talking about. One of the things your suggestion seems to be missing is the idea that these different modules could be played at the same time. Discrete rules modules are definitely possible with 5e (and somewhat already present), the difficulty is getting them to work simultaneously.
Yeah, I remember it being said at one point that you’d be able to have each player playing a character built like it was from a different edition, and even at the time that sounded like a pretty absurd claim. But, I gave WotC the benefit of the doubt that they were trying to build an edition that would be highly customizable, and I don’t think that ever really came to fruition.
 

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