D&D 5E New Unearthed Arcana Today: Giant Themed Class Options and Feats

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons &...

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons & Dragons."


New Class options:
  • Barbarian: Path of the Giant
  • Druid: Circle of the Primeval
  • Wizard: Runecrafter Tradition
New Feats:
  • Elemental Touched
  • Ember of the Fire Giant
  • Fury of the Frost Giant
  • Guile of the Cloud Giant
  • Keeness of the Stone Giant
  • Outsized Might
  • Rune Carver Apprentice
  • Rune Carvwr Adept
  • Soul of the Storm Giant
  • Vigor of the Hill Giant
WotC's Jeremy Crawford talks Barbarian Path of the Giant here:

 

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Levistus's_Leviathan

5e Freelancer
Hill Giant
Stone Giant
Fire Giant
Cloud Giant
Frost Giant
Storm Giant
Fog Giant
All already in D&D 5e.
Mountain Giant
Desert Giant
Ash Giant
Phaerlin Giant
Jungle Giant
Reef Giant
Voadkyn Giant
Craa'Ghoran Giant
Maur Giant
Island Giant
Are these really beloved enough to bring back? A ton of these are very specific variants of the True Giants. Fizban's didn't bring back Yellow Dragons, Brown Dragons, Mercury Dragons, and others similar to those. I feel like this would be the equivalent of doing that.
Firbolg Giant
Fomorian Giant
Verbeeg Giant
Already in 5e.
Eldritch Giant
Death Giant
Granted. Those could be good.
Cyclops
Ogre
Half-Ogre
Merrow
Ogre Magi
Ettin
Already in the 5e Monster Manual. And merrow are mutated merfolk, not Giantkin.
Not a Giant, but a 4-armed Gorilla.
Ice Spire Ogre
Zakharan Ogre
Ogre Giant
Very setting-specific. Are they really going to put something like these in a Fizban's-style monster book?
Troll
Black Troll
Blood Troll
Cave Troll
Crystalline Troll
Deep Sea Troll
Desert Troll
Dire Troll
Fell Troll
Fire Troll
Forest Troll
Gray Troll
Ice Troll
Mountain Troll
Mur-Zhaguls
Phaze Troll
Pseudo-Troll
Rock Troll
Rot Troll
Scrag
Slime Troll
Spirit Troll
Stone Troll
Tree Troll
Troll Hunter
Two-Headed Troll
Venom troll
War Troll
Wasteland Troll
This is just 29 versions of the Troll. D&D 5e already has some of those. And the rest . . . are just too much.
Not really a giant, more of a Hobgoblin-Ghoul than a Giant. No reason why it would appear in this kind of book.

I get that there have been a lot of random variants of Trolls and the True Giants in D&D's history. Dragons had even more, and barely any of them made it into Fizban's. I don't think that they'd spend a whole book filled with a bunch of trolls and true-giant variants that no one was asking for.
 
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Parmandur

Book-Friend
I will say, I do think there are technically enough potential giant statblocks to make a Fizban's-style giant book. There are a lot of giants from previous editions, and looking at books like Monster Manual Expanded, there are a lot of different potential variants for giants. And I do think a giant-book overall is possible... but I don't think it could be as good as a Fizban's book.
Thank you for a thoughtful and analytical speculation post! do think that this could be possibly for a Setting, but disagree that the "First World" is what that would be, though it would connect as other Settings do. It would be something new.
Chapter 1: Character Creation
Race reprints can go here, like Goliath (obviously), Firbolg (I guess), and maybe a new one like half-giant (really should be Dark Sun, but Thri-keen are already out so whatev).
The subclasses go here. The Primevel Circle really doesn't fit Giants unless we explicitly tie Dawn War/First World lore to giants... and I think if that's happening, a First World-specific book is way more likely than a giants book. But I digress.
Feats go here too.
Don't forget Orcs! This would be the perfect place to fully rehabilitate the D&D Orc.

Another possibility: the NPC party in Netherdeep included a kindly Ogre, and Ogres have been de-brutified in some Settings like Exandria and Eberron. In addition, the Barbarian Path of the Giant growth feature goes out of it's way to state that it happens if the PC isn't already Large: now, yhis might be just to nip some corner case combos, but...wouldn't a Fizban's Treasury of Hiants be a perfect place for some straight up Large Race options?

This section would largely work the same for either a "GiantLance" or "Fizban's" style book, and is literally the only section which we know anything about...
Chapter 2: Dragon Magic (Giant Magic?)
This chapter doesn't really work. Yes you can make some giant spells, and giant magic items. But the overall theme of this doesn't really fit giants, kind of needs to be rewritten.
How about Runes, or Elemental Magic? Similar to what we see in this UA? Primordial magic.
Chapter 3: Dragons in Play
Format of this chapter can fit giants just fine, no real problems here.
Yup, and Giantkin, like orcs, pretty well. There are all these Giant connections hinted at in the Monster Manual that haven't been developed...yet.
Chapter 4: Lairs and Hoards
Parts of this work, parts of it don't for giants. This needs a good amount of revision to make the format work for giants, as they aren't as tied to "hoards" and instead run little fortresses full of their kin.
Yeah, but you could see rolling charts and Adventure building material.
Chapter 5: Draconomicon (Giganticon?)
This one would be a mess for giants. There are 20 dragon types here, and we've got only five "major" giant types. Yes they could add a few more to buff this out, but are there 15 more giant types to match the quality of the major 5? We also need new giant lair maps, but this is material that Storm King's Thunder extensively covers already. Yes it could be reprinted, or original maps made, but it's this sort of retreading I doubt James Wyatt is interested in doing. This chapter is entirely difficult to recreate for giants, I'd expect a completely different format.
Titanonomicon. Tie in notnjust Giants, but Giantkin like Ogrea, Trolls, Orcs, provide Adventure material (Wyatt is obsessed with sprinkling his products with new maps, actually, because he says that he isn't good at coming up with them himself and wants to help others in that predicament). Not as rich as Dragona, but maybe able to plum deeper per type as a result.
Chapter 6: Bestiary
Like I said before, there's probably enough material to make an entire bestiary of just giants (or giant-adjacent) monsters. Will it be good, or just a bunch of "another giant, but with fog or death in front of it"? I'm doubtful. Part of the reason the Fizban's bestiary works is it has to make so many age-variants of dragons, so it doesn't feel as cluttered. Giants don't have that so need more to buff it out.
Definitely possible.
To conclude, yes I think a giant book is possible. But I do feel that compared to dragons, this is like spreading a little butter over too much bread. It's possible, but it's not going to hold up as well as a dragon sourcebook. Dragons just have far more material across editions, and that's the major reason why a "Draconomicon" has been made for different editions. AFAIK, giant books only are made in the context of big adventures, not as a sourcebook on their own. Even Volo's Guide to Monsters felt the need to share page count of giants with orcs, goblinoids, and beholders (and others).
Dragons are the tip-top of IP identity, but Giants are enough to sustain a similar book.
 


Levistus's_Leviathan

5e Freelancer
Don't forget Orcs! This would be the perfect place to fully rehabilitate the D&D Orc.
D&D 5e Orcs have no connection to Giants.
Another possibility: the NPC party in Netherdeep included a kindly Ogre, and Ogres have been de-brutified in some Settings like Exandria and Eberron. In addition, the Barbarian Path of the Giant growth feature goes out of it's way to state that it happens if the PC isn't already Large: now, yhis might be just to nip some corner case combos, but...wouldn't a Fizban's Treasury of Hiants be a perfect place for some straight up Large Race options?
WotC are never doing a player race in D&D 5e that isn't Medium or Small. They've proved that over and over again with the Fairy, the Centaur, the Minotaur, and so on.

And the "Isn't already large" is the same wording they used in Tasha's for the Rune Knight. It's almost definitely just a clause in case someone cast Enlarge on the PC already. Not some hint at a Large player race coming to D&D 5e.
How about Runes, or Elemental Magic? Similar to what we see in this UA? Primordial magic.
We already have a lot of Elemental Magic from Xanathar's/Princes of the Apocalypse.
Yup, and Giantkin, like orcs, pretty well. There are all these Giant connections hinted at in the Monster Manual that haven't been developed...yet.
Titanonomicon. Tie in notnjust Giants, but Giantkin like Ogrea, Trolls, Orcs, provide Adventure material (Wyatt is obsessed with sprinkling his products with new maps, actually, because he says that he isn't good at coming up with them himself and wants to help others in that predicament). Not as rich as Dragona, but maybe able to plum deeper per type as a result.
Okay. Say they were to do a few of the variants. That would be Trolls, Ogres, Fomorians, Cyclopes, maybe Ettins, Verbeeg, Oni, Goliaths, and Firbolg. That brings up 6 to 10, possibly 15 if they're really stretching.

Not Orcs, because Orcs aren't Giantkin.
Dragons are the tip-top of IP identity, but Giants are enough to sustain a similar book.
If they stretch a lot. If they reprint dozens of pages and stat blocks from Mordenkainen's/Volo's, cram a bunch of Giant variants that no one cares about in there, and pack the book full of as many random Troll mutations and Firbolg/Goliath stat blocks as possible. If people weren't already complaining about WotC being unimaginative/lazy, they certainly would after this book came out.

Like I said before, a Giant-focused monster book would have the exact opposite problem of Fizban's. Fizban's had too many Dragons to choose from past editions to translate to D&D 5e. They couldn't do all of them. Giants would have to stretch a lot in order to fill up a book of the same format. Or the book wouldn't just be about Giants and would also focus on elementals, in which case it wouldn't actually be a Giant-focused monster book.
 

doctorbadwolf

Heretic of The Seventh Circle
But those games typical don't do D&D Style adventurer well.
Okay….so you do want D&D style adventure.
There is a space open for D&D style adventures and dungeon crawling with a hoplite that plays like a hoplite, a half vampire that plays like a half vampire or in this case a giant based humanoid that plays like a giant based humanoid or a Primeval druid that actually has Primeval powers.
Outside of a class or a feat chain, how would you make a dhampyr that plays more like a dhampyr than what you can make now? Bc you can make Blade with Dhampyr Monk/Ranger or Monk/Fighter. Maybe fighter/Ranger.

And a Hoplite isn’t different enough from any other spear and shield fighter to warrant extra special mechanics. Certainly not a new subsystem! It’s a Battlemaster fighter.

All of these are things that can and should be done within the mechanical structure of the rest of the game. Shields are boring in 5e, but that isn’t best solved with wildly new mechanics, it’s best solved with a rewritten shield master feat and protection fighting style.
I mean the Path of the Giant barbarian doesn't even throw boulders! Someome will say "Oh you can reflavor a thrown hammer as a boulder" which I'd reply "you can "reflavor your human archer fighter as a elf evocation wizard too".
So suggest an improved improvised weapons addition to the giant hurl feature.

Personally I think increased thrown range should be part of powerful build, but it is what it is.

Again, why on earth would this need entirely new mechanics? It’s feats, subclass, race. 🤷‍♂️
 

Minigiant

Legend
Supporter
Like I said before, a Giant-focused monster book would have the exact opposite problem of Fizban's. Fizban's had too many Dragons to choose from past editions to translate to D&D 5e. They couldn't do all of them. Giants would have to stretch a lot in order to fill up a book of the same format. Or the book wouldn't just be about Giants and would also focus on elementals, in which case it wouldn't actually be a Giant-focused monster book.

Nah the problem is that WOTC and TSR before them just saw giants as big humans with a special ranged attack. As I look though MP: MOTM,the giants are more or less just big people who throw stuff at range.
 

Levistus's_Leviathan

5e Freelancer
Nah the problem is that WOTC and TSR before them just saw giants as big humans with a special ranged attack. As I look though MP: MOTM,the giants are more or less just big people who throw stuff at range.
Because . . . that is what Giants are. That is literally their main identity. Giants are just "big humans". They're not even really a creature type, they're just a group of oversized humans. They're one of the least versatile creature types because of this.
 

Minigiant

Legend
Supporter
Because . . . that is what Giants are. That is literally their main identity. Giants are just "big humans". They're not even really a creature type, they're just a group of oversized humans. They're one of the least versatile creature types because of this.
But that's the brilliance.

As an older brother, older cousin, and uncle, I know there is a huge amount of untapped options other that a human shaped being can do to another human shaped being 25-50% of their size and strength,
 

Parmandur

Book-Friend
D&D 5e Orcs have no connection to Giants.
They have been linked with Giants in D&D, more than Goblins have been with the Feywild.
WotC are never doing a player race in D&D 5e that isn't Medium or Small. They've proved that over and over again with the Fairy, the Centaur, the Minotaur, and so on.

And the "Isn't already large" is the same wording they used in Tasha's for the Rune Knight. It's almost definitely just a clause in case someone cast Enlarge on the PC already. Not some hint at a Large player race coming to D&D 5e.
Maybe, maybe not. Guess that we shall see. A Giant-centric book would be a good place to shuffle it as an option for people who want it, and other Editions pulled it off.
We already have a lot of Elemental Magic from Xanathar's/Princes of the Apocalypse.
Always more where that came from, Fam. Particularly given that the UA in discussion includes a bunch of new Rune and Elemental Magic.
Okay. Say they were to do a few of the variants. That would be Trolls, Ogres, Fomorians, Cyclopes, maybe Ettins, Verbeeg, Oni, Goliaths, and Firbolg. That brings up 6 to 10, possibly 15 if they're really stretching.

Not Orcs, because Orcs aren't Giantkin.
Goblinoids weren't Fey in the MM: things evolve, and at least Orcs are historically linked with Giants.

At any rate, using the meta-concept of the "First World" to explain how Giants and Giant adjacent creatures can be related across multiple Settings is a handy tool for WotC and DMs.
If they stretch a lot. If they reprint dozens of pages and stat blocks from Mordenkainen's/Volo's, cram a bunch of Giant variants that no one cares about in there, and pack the book full of as many random Troll mutations and Firbolg/Goliath stat blocks as possible. If people weren't already complaining about WotC being unimaginative/lazy, they certainly would after this book came out.

Like I said before, a Giant-focused monster book would have the exact opposite problem of Fizban's. Fizban's had too many Dragons to choose from past editions to translate to D&D 5e. They couldn't do all of them. Giants would have to stretch a lot in order to fill up a book of the same format. Or the book wouldn't just be about Giants and would also focus on elementals, in which case it wouldn't actually be a Giant-focused monster book.
Wyatt would have to stretch a tiny bit, not much at all, and...that's an advantage, not a disadvantage. A little breathing room allows space to build some useful DM tools.

Now, I know that you are really set on the "First World" as a specific Setting rather than a metaphysical principle as it was presented in Fizban's, but let's leave that aside entirely as a distraction.

This may well be a UA for a Setting, which let's call "GiantLance" for discussion.

It may be a "multiverse" thematic supplement, Fizban's Treasury of Giants.

It may be another Guide to Everything, though that seems doubtful right now.

Any of those positions is tenable, let's see what comes up in future data.
 
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