ART!
Deluxe Unhuman
The focus on alignments has changed a lot from early editions of D&D to 5E. For instance, early D&D had alignment restrictions to classes. 5E is (somewhat?) more story-focused and use of alignment seems to vary greatly from table to table.
In my group, PC alignment rarely comes up, and I know this is true at lots of other tables. I have no problem with how anyone runs or plays their games, but I feel like given the tradition of alignments in D&D, maybe there's a new way to make alignments mean more mechanically, that adds new and exciting possibilities without being burdensome.
Level Up added more Conditions to 5E, and that creates more design space for class features, spells, monster abilities, etc. I can't remember if LU added more damage types, but doing so would add more design space, too.
What if we could do something like that with alignment?
My first thoughts on this were about some magic items having somewhat different powers depending on the alignment of the user, or certain alignments unlocking an additional power of that item.
I think doing something similar with spells could get very complicated very fast, but I'm an optimist and the world is full of clever people, so there's probably a way to add alignment features to the spell system somehow.
Alignment could probably open up design spaces in other parts of the game, too.
Thoughts.
In my group, PC alignment rarely comes up, and I know this is true at lots of other tables. I have no problem with how anyone runs or plays their games, but I feel like given the tradition of alignments in D&D, maybe there's a new way to make alignments mean more mechanically, that adds new and exciting possibilities without being burdensome.
Level Up added more Conditions to 5E, and that creates more design space for class features, spells, monster abilities, etc. I can't remember if LU added more damage types, but doing so would add more design space, too.
What if we could do something like that with alignment?
My first thoughts on this were about some magic items having somewhat different powers depending on the alignment of the user, or certain alignments unlocking an additional power of that item.
I think doing something similar with spells could get very complicated very fast, but I'm an optimist and the world is full of clever people, so there's probably a way to add alignment features to the spell system somehow.
Alignment could probably open up design spaces in other parts of the game, too.
Thoughts.