D&D 5E [+] Questions for zero character death players and DMs…

Would LotR have been a better story if Pippin was killed by the barrow wight, Merry on Weathertop, Sam to the cave troll, and the Frodo dies to Shelob? Was it a better story that they were saved by interesting interactions with other people or items?
We'll never know because they weren't killed. 🤷‍♂️

The story might have been even better if someone had died and not returned (I'm looking at you, Gandalf!), and the others had rallied behind that death to greater heights.
 

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My experience with very easy-death campaigns is that people tend to treat the characters mostly as game pieces and you get "Bob the fighter died- here's my new fighter, he's Bob with the letters reversed." unless the player wasn't vibing with what the first character could do. It's a totally valid way to play, but it's not my style.
This is how I roll in DCC games (like the tourney I'm in this weekend). It's all skill play and the characters personality isnt really worth mentioning. When I play adventure paths I dive much more into the character, their place in the setting, and accomplishing their goals. Some folks like one or the other, I do both.
 


We'll never know because they weren't killed. 🤷‍♂️

The story might have been even better if someone had died and not returned (I'm looking at you, Gandalf!), and the others had rallied behind that death to greater heights.
Or, it just so happens that the character who did die at the end of Act 1 is also the character everyone considers useless...because they died and didn't contribute anymore.
 


Boromir died!
True, but I was more referencing the examples in the post I quoted.

Frankly, Boromir was one of my top two favorite characters, along with Eowyn.

Mostly because he was flawed. But also look at the heroism of his acts, and how he inspired the others. Dramatic death certainly has its place in D&D IMO. True "dump luck death" sucks, I agree with that.

In the example I mentioned where one of my player's PC died, it was because he wanted to hold the monster back so others could fall back. Now, that is all well and good, but he attacked instead of acting defensively (like dodging, which in all likelihood would have made the crit a normal-non-lethal hit or a miss entirely).

And with Eowyn, I remember reading Return of the King the first time, and I thought she had actually died in the battle field and cried! And I was relieved later to learn she hadn't. :)

Flawed, vulnerable characters are the most appealing to me, personally.
 

Or, it just so happens that the character who did die at the end of Act 1 is also the character everyone considers useless...because they died and didn't contribute anymore.
There was a 90's anime (based on an actual tabletop RPG), Record of Lodoss Wars where, at the end of a major arc, one character died, and another was possessed by an ancient lich (basically). An episode or two later, a pair of mercenaries just happen to show up to join the heroes!
 

Or, it just so happens that the character who did die at the end of Act 1 is also the character everyone considers useless...because they died and didn't contribute anymore.
Or that death inspires others, which is what actually happened in this case.

I've had many PCs die in my games. One of the most memorable was a love story between two elves. When the female died and resurrection failed, the male, along with all the rest of the party, traveled to the Outer Planes to beg Corellon to allow her to return to the mortal realm with her beloved.

Corellon posed a series of challenges or tasks, one for each party member. If they all succeeded, she would be allowed to return. If any failed, she would never enter the mortal realm again.

One by one each PC completed his or her task successfully, until the male elf was the last. He failed. So, instead of returning to the mortal realm without his beloved, he begged Corellon to allow him to remain. Corellon agreed, and so the two lovers bid farewell to the rest of the party, who returned to the mortal realm.

The group played those characters for another 6 months or so before we switched games. It was the end of a 5-year long campaign running from 1st to 15th (roughly, depending on class) level.

Death can be a great and powerful thing in a game and a story.
 

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