UngeheuerLich
Legend
Again: these things are for when you need to determine what a skill DC should be, once you already know that this is something that is easy, ordinary, hard, etc. for a character of a given level. The following table, for example, was published in the Rules Compendium:
As you can see, these things have fixed DCs. They are NOT scaled to match the party. That's because automatically scaling DCs to match the party is not what the rules do. It's exactly the same as the other charts on page 42, such as the one about how much damage an improvised attack should do. The Page 42 DCs are for aiding improvisation, not for rigid lockstep level-scaling.
Thanks for the table. Seems I forgot about it. So there is some connection between fiction and mechanics.
How are DCs for skill challenges determined or for locks?
And were those DCs in vanilla 4e? This one is couriosity, not doubt.
In many aspects I used to regard essentials as superior to vanilla 4e.