D&D 5E Is 5E Special


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The "sack of HP" isn't big or laziness, it's an intentional design choice.
It also gets boring fast if your DM isn't a vet.

That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.

Thisis why the top 3 5e DM memes are

  1. Forever DMs who can't get players to shift to DMing
  2. DMPCs
  3. The DM finally gets the player to DM and it's a houserule and homebrew disaster
 

4e is, as much as I love, an overly long letter written because the writer didn’t have enough time to write a short one.

It’s still a very good letter, but man I wish they’d had more time.
Well, by the premise of the thread it would have had a lot of extra time.... :D

5e solved the problem of "linear fighters, quadratic wizards" very nicely
The only LFQW problem 5e could possibly have solved is "people like LFQW, we need to add some back in".

I think the "roles" were kind of weirdly overrated and overstated.
They were certainly overstated by edition warriors (but what wasn't?). In reality, they were a guaranteed baseline compentance that you could either lean into or branch out from with your feat and power choices.

The source is Mike Mearls, who particularly goes into this in the Happy Fun Hour over the course of that show. Please, listen to the whole thing, it is illuminating.

He didn't share the spreadsheets, because theybare trade secrets. But they exist.
That's astonishing if true, and appalling. That stuff should be in the DMG! And no, I am not not listening to Mearls's anything, for reasons which really should be obvious.

_
glass.
 

It also gets boring fast if your DM isn't a vet.

That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.

Thisis why the top 3 5e DM memes are

  1. Forever DMs who can't get players to shift to DMing
  2. DMPCs
  3. The DM finally gets the player to DM and it's a houserule and homebrew disaster
It is only boring if you try and drag a fight out more than 2 rounds for some reason. Played fast and loose, it works great.
 

That's astonishing if true, and appalling. That stuff should be in the DMG! And no, I am not not listening to Mearls's anything, for reasons which really should be obvious.
The Spell damage chart, which unlocks the system, is in the DMG.
 


So not a "trade secret" then?
The spreadsheets that help them test nrw options with strict mathematical rigor are, but the basics of how the system works are present, and a lot of how the game works clicks once viewed through this lens.
 

It also gets boring fast if your DM isn't a vet.

That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.

Thisis why the top 3 5e DM memes are

  1. Forever DMs who can't get players to shift to DMing
  2. DMPCs
  3. The DM finally gets the player to DM and it's a houserule and homebrew disaster
This is super interesting.

I will say my experience is the opposite. The accessibility has made more of DM again. 3rd was fine to play but man, none of us were into DMing it for reasons of changing attack bonuses with multiple attacks, lots of little tidbits here and there. Just too much accounting!

4e…I don’t know what to say. In our veteran group, none of us were into it. It might have “made sense” on a tab A slot B level but I felt it drained the color from the game. Not tactically of course (it’s a fine strategy game)

But magic seemed bland from a narrative standpoint—-to us. Just opinion there. But world building and crazy wild swings in happenings did not seem to line up.

We are 1e players and have been around. 5e is making DMs of most group members. We trade off switch campaigns etc.

The getting bored thing It does not resonate. When you get comfortable, you pour on the creativity. You trick the rules. Now the action, characters and story can shine.

Edit: most egregious spell correct errors ever!
 
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