Vaalingrade
Legend
I would kill for some exploration stuff that wasn't about pointless logistics and even more pointless random encounters. The magic is there to invalidate them because people don't want to do them.
To bring laziness back again.The "sack of HP" isn't big or laziness, it's an intentional design choice.
It also gets boring fast if your DM isn't a vet.The "sack of HP" isn't big or laziness, it's an intentional design choice.
Well, by the premise of the thread it would have had a lot of extra time....4e is, as much as I love, an overly long letter written because the writer didn’t have enough time to write a short one.
It’s still a very good letter, but man I wish they’d had more time.
The only LFQW problem 5e could possibly have solved is "people like LFQW, we need to add some back in".5e solved the problem of "linear fighters, quadratic wizards" very nicely
They were certainly overstated by edition warriors (but what wasn't?). In reality, they were a guaranteed baseline compentance that you could either lean into or branch out from with your feat and power choices.I think the "roles" were kind of weirdly overrated and overstated.
That's astonishing if true, and appalling. That stuff should be in the DMG! And no, I am not not listening to Mearls's anything, for reasons which really should be obvious.The source is Mike Mearls, who particularly goes into this in the Happy Fun Hour over the course of that show. Please, listen to the whole thing, it is illuminating.
He didn't share the spreadsheets, because theybare trade secrets. But they exist.
It is only boring if you try and drag a fight out more than 2 rounds for some reason. Played fast and loose, it works great.It also gets boring fast if your DM isn't a vet.
That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.
Thisis why the top 3 5e DM memes are
- Forever DMs who can't get players to shift to DMing
- DMPCs
- The DM finally gets the player to DM and it's a houserule and homebrew disaster
The Spell damage chart, which unlocks the system, is in the DMG.That's astonishing if true, and appalling. That stuff should be in the DMG! And no, I am not not listening to Mearls's anything, for reasons which really should be obvious.
So not a "trade secret" then?The Spell damage chart, which unlocks the system, is in the DMG.
The spreadsheets that help them test nrw options with strict mathematical rigor are, but the basics of how the system works are present, and a lot of how the game works clicks once viewed through this lens.So not a "trade secret" then?
This is super interesting.It also gets boring fast if your DM isn't a vet.
That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.
Thisis why the top 3 5e DM memes are
- Forever DMs who can't get players to shift to DMing
- DMPCs
- The DM finally gets the player to DM and it's a houserule and homebrew disaster
And no, I am not not listening to Mearls's anything, for reasons which really should be obvious.
_
glass.