Jefe Bergenstein
Legend
If the shovelware combat was fun we'd run more of it. But since most things are a bag of HP, an AC of 9+1d6, and an axe, it's not particularly exciting as a player or DM. No one's going to die and we're just ticking off resource boxes until we get to the boss, who is just going to be ganked in 1-2 rounds from focus fire if the party saved enough of their resources.Not really. Not in 5e anyway. If you do everything by the book, they are out of spells before the 7th fight of the day. Well before if they are doing any utility stuff. A wizard or cleric reduced to cantrips is just support.
I'm tired of tracking nameless mooks hit points for crap fights that don't matter. Take me back to a semi 4E stand point. Mooks, Elites, bosses.
Crib from Savage Worlds. Mooks have a HP threshold. Anything that exceeds it, kills them. Anything that doesn't leaves them bloodied with 1 HP. The orc axe beefer is either unhurt, about to die, or dead. They have minimal tactical options, and are your basic weapon/cantrip on legs. However they should deal decent damage, so when around a boss, a good tactic is to deal with them first, because that cuts down on your incoming damage the fastest.
Elites actually have HP, and are worth about 2 PC's in a fight. They need reactions, action surge that recharges on bloodied, special attacks, etc.
Bosses have legendary actions, lair actions, multiple forms, etc. They need enough HP to survive a focus fire for about 3-4 rounds. Take the lessons learned form critter design at the end of 4E.
Ideally steal PF 2's 3 action economy. That way you can have a big whammy/finisher take 2-3 actions to wind up, or have granular spells. I did the same thing or healing magic in my recent 5E game - all heals are a bonus action. If you cast them as a standard action you double the healing restored. PF 2 has them affect all allies in a 30' radius as a three action spell.