D&D 5E What (if anything) do you find "wrong" with 5E?


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I really wonder if I play the same game as you folks. The absolutes that I see get thrown around are just mind blowing.

Answer me this. If monks and rangers are so bad, why are they so commonly played? Years after release both are still middle of the pack for numbers played.

If the issues were as bad as people claim, one would think that no one would play these classes.
One could argue it's because the majority of players are what are sometimes called "casuals" and simply don't care about these things, no matter how real the issues are. It's an attitude that has allowed WotC to justify not fixing their own game.
 

Wow. Unplayable? So the guy in my game is just pretending to play a monk? One of the PCs on Critical Role is just that good an actor? My monk that I'm playing that regularly does the most damage in a round is just an illusion?

Good to know.
Yea, gotta agree with you. Monk and ranger have some design issues, especially around scaling into higher tiers, but they're perfectly cromulent options throughout the Tier 1-2 range where the majority of games are played.

The damage and survivability deltas between low-level options in 5e is too small to render anything "unplayable". Even the sidekick classes can handle level-appropriate challenges.
 



I really wonder if I play the same game as you folks. The absolutes that I see get thrown around are just mind blowing.

Answer me this. If monks and rangers are so bad, why are they so commonly played? Years after release both are still middle of the pack for numbers played.

If the issues were as bad as people claim, one would think that no one would play these classes.
People play what they like regardless of effectiveness. Rangers were one of the more popular Everquest characters despite being a DPS class that dealt roughly 1/3 the damage of everyone else. Because OMG Bows!
 


Possibly the best way to square the circle on this one is to leave the "wings and tail" decision to individual DMs, but have them be non-functional at the outset. Then add some feats that allow them to gain a tail action, the ability to hover, and eventually true flight.

That said, if they haven't introduced those things in Fizban's, it's highly unlikely they'll add them anywhere else, given the relatively light release schedule.

(Speaking of Fizban's, that does remind me: unless they've changed it, or I misremembered, Dragonlance's Draconians are now considered to be Dragonborn, and most of those canonically have wings.)
leving it up to dm leads to the games of mother may I and no player ever liked that.

draconians are a monster type in fizban's
5ed is already super heroic like enough already. I surely hope they do not go further down that way.

As for the tropes... I think they got them mostly right. Some were missing and not correctly implemented but in general they did quite a good job. For the monk, just add wisdom bonuses to ki and all of a sudden, the 4 elements monk is way better. Around 16 wisdom, it may means 9 more ki points to work with.
And the other problematic classes like the beast masters were quote easy to work with a simple solution. Most problems had simple solutions and I wonder if they had really tested them fully. I prefer my solutions to what TCoE did, but that book did made some progress in fixing the bugs. No edition has ever been perfect and working around the missed mark is pretty much ingrained in any RPGs.
give that super heroics in dnd is anything that is not a dirt farmer who die to the first trap based on complaints I have heard it is a meaningless statement you play protaganists not people destined for the chopping block as otherwise, we could just go outside instead.
 

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