I have no problem challenging players.It's related to why you play and what you feel your role is as GM.
Generally speaking, I "play to find out" and my role is to do my best to provide a dynamic, interesting, and internally consistent world for the players to interact with. Barring con games (they are a special case) I am NOT there to entertain the players. Nor am I there to tell a story. As far as fun goes, we are all there to support everyone's fun. In my games, and explicitly articulated to the players, part of that fun is the dice fall where they may (ie no fudging) and villains play for keeps.
However I was responding to the assertion that it had to be a made up worst case scenario. I can easily think up a dozen reasonable scenarios that would not be deadly encounters [according to my CR calculations] that would very likely kill a PC. Or at the very least make for a boring fight.
How do I know it would be boring? Because I've been on the receiving end. Early on in 5e I had a guy playing a bard. He'd spam heat metal every encounter against enemies in metal armor. The enemy rarely hit, was easily knocked prone. Meanwhile the bard just ran away to the max distance (+15 feet) for whatever other spell they'd cast. Bonus action do a little damage while granting disadvantage, cast something, back up 15 feet. If the enemy tried to close, just run.
All you have to do to ensure the scenario is stay away from the scrum of the fight.
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