D&D (2024) 2024 PHB Feats and Misc discussion

Is "some" a euphemism for Savage Attacker (and possibly Tavern Brawler)?
maybe add the "I'm a tool guy" and "I'm a guitar guy" feats into this.
Why out of curiosity? There is no current feat that should have a requirement higher than L4 - but why can't we have stronger feats as we level up?
I believe that higher level abilities should come from class feat(ures).

Feats should be things that almost everyone can learn, but that are not necessary in your class portfolio.
 

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Is "some" a euphemism for Savage Attacker (and possibly Tavern Brawler)?
And Toughness. Tavern Brawler is just good enough I wouldn't consider it a trap, but it does show the utterly hilariously demented WotC attitude to unarmed/natural weapons continues into 6E. I mean, we kind of knew this from MotM, where WotC continues to insanely think having claws that do 1d6+STR damage is an awesome ability and not literally useless to perilously close to 100% of characters. Again I must theorize that WotC's own designers constantly run (like every third session) "You got stripped naked and thrown in jail" adventures, because it's just nonsensical otherwise. Natural weapons which don't integrate into Bonus Action attacks or the like are basically as useful as saying "This race has bright blue skin".
 

maybe add the "I'm a tool guy" and "I'm a guitar guy" feats into this.
I definitely wouldn't go so far as to call musician a trap with all the free inspiration it hands out (if you use short rests). I think that Crafter (which, oddly, covers gambling) needs its bonus polished.
I believe that higher level abilities should come from class feat(ures).

Feats should be things that almost everyone can learn, but that are not necessary in your class portfolio.
Meanwhile I believe that the tiers should be meaningful - and what "everyone" who reaches level 20 can learn is significantly wider than what every 12 year old can learn.
 

I really hope there wont be level 8 requirement feats.

there should only be a handful of feats with lvl4 requirement as many people are worried about having feats at 1st level.

have following feats lvl4 as min level;

Heavy armor mastery
Polearm mastery
greatweapon mastery
Sharprshooter
Crossbow expert
Mobile
Savage attacker(just kidding, delete this waste of space)
They seriously should delete Savage Attacker. It's mean to present people with wasteful choices just because they're not system-savvy. It's particularly extra-offensive because it forces you to consider whether to use it, once you get multiple attacks. Like that's an entirely needless decision-point. And it's supposed to happen before you roll too, which messes with people rolling attack and damage at the same time to save time.

Sometimes I genuinely wonder if WotC's designers actually play D&D. I know they do, but they seem so wildly unfamiliar with how people actually use dice that it disturbs me.
 

And Toughness. Tavern Brawler is just good enough I wouldn't consider it a trap, but it does show the utterly hilariously demented WotC attitude to unarmed/natural weapons continues into 6E. I mean, we kind of knew this from MotM, where WotC continues to insanely think having claws that do 1d6+STR damage is an awesome ability and not literally useless to perilously close to 100% of characters. Again I must theorize that WotC's own designers constantly run (like every third session) "You got stripped naked and thrown in jail" adventures, because it's just nonsensical otherwise. Natural weapons which don't integrate into Bonus Action attacks or the like are basically as useful as saying "This race has bright blue skin".
this.

Having an unarmed d4 damage is about useful(powerful) as an extra tool proficiency. I would say 1/12th of a feat.

If you cannot do 1d8 or 1d12 with both hands of claw damage, do not pretend that it is a worthwhile investment.
 


If you cannot do 1d8 or 1d12 with both hands of claw damage, do not pretend that it is a worthwhile investment.
Even 1d8 is questionable unless it counts as a melee weapon for all purposes and preferably has Finesse as a characteristic, which the natural weapons normally do not. It's like I'd love to have a Leonin who fought with his claws, but they're terrible - 1d4+STR damage and they're an unarmed strike, so not a weapon.

It looks like 6E may be correcting the not-a-weapon thing but even then it's pathetic damage and no Finesse or other characteristics and a PITA to make magical etc etc. Weird how PF handles this infinitely better.
 

And Toughness. Tavern Brawler is just good enough I wouldn't consider it a trap, but it does show the utterly hilariously demented WotC attitude to unarmed/natural weapons continues into 6E. I mean, we kind of knew this from MotM, where WotC continues to insanely think having claws that do 1d6+STR damage is an awesome ability and not literally useless to perilously close to 100% of characters. Again I must theorize that WotC's own designers constantly run (like every third session) "You got stripped naked and thrown in jail" adventures, because it's just nonsensical otherwise. Natural weapons which don't integrate into Bonus Action attacks or the like are basically as useful as saying "This race has bright blue skin".
100% agree. It is so frustrating to see wasted racial powers on things like you can bite for 1d6 damage (if not 1d4!) that doesn't scale in any way... :mad:
 

And Toughness.
I consider that most people vastly overrate Constitution as a stat. But one of the biggest things it does is to give you more hp - especially as there are no skills based on Constitution. 2hp/level gives you the same combat endurance boost much of the time as +4 Con.

Savage Attacker I've tried to defend elsewhere in its state as is partly to work out whether it's just bad or an actual trap (and actual trap is my conclusion mostly because it doesn't scale) but here I genuinely think you are way off.
Tavern Brawler is just good enough I wouldn't consider it a trap, but it does show the utterly hilariously demented WotC attitude to unarmed/natural weapons continues into 6E.
I think that for a monk it's surprisingly good (free disengages) but for anyone else it's ... at least not pretending to be useful most of the time.
 

Musician is fine. Crafter I can't say yet, but my guess is the 20% discount thing is actually potentially useful unless your DM is just like "doesn't apply" to everything.
For the 20% discount to be actually useful past third level you'd need meaningful money sinks in D&D. I'm more interested in the time - and whether they'll do anything with the fact it also covers gambling.
 

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