Hussar
Legend
To be fair, one only rents beer.I like to own things I pay for.

To be fair, one only rents beer.I like to own things I pay for.
Your probably right, though we don’t know which side.Some day somebody is going to necro this thread and say, “See? I told you.”
Given your various comments I can tell.I like to own things I pay for.
The current evolution of capitalism is to not even let consumers own stuff. Instead we buy the right to, for a limited time, use something that we willingly fill with value that we can lose any minute. Good times.I like to own things I pay for.
Just saw an article a couple weeks ago that BMW is rolling out subscription-based plans for heated seats (and other features) in certain countries.The current evolution of capitalism is to not even let consumers own stuff. Instead we buy the right to, for a limited time, use something that we willingly fill with value that we can lose any minute. Good times.
Me and Hussar will I think, regardless of who ends up being right.Some day somebody is going to necro this thread and say, “See? I told you.”
That doesn't mean that it's in active development, though, that's kind of my point - the prototyping you do in pre-production includes stuff like that. And "early development" can be either pre-production or early on in active development, I've heard game devs use it to mean either.They did say very clearly that they can "move minis and roll dice"
They could have, I just don't believe they did from the timing and the way they're talking about it. Usually if a company has done that, they're proud of their preparation and mention it, like "We've been working on this for over a year now and we're proud to show you..."-type stuff. I admit this is more instinct than fact, but we'll see.So what is it about the Unreal 5 engine that is so different to the Unreal 4 engine that they could not have done some prototyping and architectural studies on it?
I don't think they "always" had those problems. Earlier on, when Curse were running them, they seemed to have plenty of resources, developed rapidly, kept up a ton of information on what they were doing, were highly responsive to questions about what they were doing, and seemed to have relatively little problem implementing UAs. Then they got sold to Fandom and things slowed down a bit, but they kept monthly roadmap updates and kept explaining stuff. However, at this point they seemed to start losing people, as familiar names went away and new ones appeared, and in 2019 they seem to start really struggling with their own product. Stuff which they had thought they'd do easily was just not happening, and we were seeing much more focus on monetized stuff like the development of the digital dice and so on. Then in late 2020 and into 2021 it slowed down even more. The roadmap and all updates basically either ceased or became vague videos which were irregular rather than monthly. Loads of names disappeared and weren't replaced. The one person who was doing comms got sick (poor thing - edit: to be clear that's not sarcastic, when I say "poor thing" I genuinely feel bad for someone!). Indeed they openly stated they no longer had enough people to do some of the updates and so on that they used to. They couldn't handle UA anymore in mid-2021 (even simple stuff). Finally this year WotC bought them. So far there's been no improvement to Beyond (admittedly it's only been like what, three months?). They've not become more responsive, long-promised features still haven't been added (even stuff like Supernatural Gifts), and so on. They did get a changelog at some point though.D&DBeyond dev's have always struck me as labouring wider 2 problems. They never knew what WoTC designers was going to throw at them, their architecture was not good at handling this without warning and they were under resourced to keep up. Many factors should change though if they still cannot keep up in a years time or so...
That is where I sit. I have no problem in believing that an beta product can appear in 2024 and that it will work well enough with prefabbed maps but am sceptical that it will have a low enough learning curve, particularly to DMs to become popular. When it comes to utility software like this I am a firm believer in KISS. It should also have 2d mapping capability for journey handling.Me and Hussar will I think, regardless of who ends up being right.
Of course just to screw us both WotC will probably release a VTT that's like 3D and superficially LOOKS like that VTT, but is awful and doesn't work right or do any of the things they said in 2024, so we can both be right/wrong and both disappointed.
You think they are lying then.That doesn't mean that it's in active development, though, that's kind of my point - the prototyping you do in pre-production includes stuff like that. And "early development" can be either pre-production or early on in active development, I've heard game devs use it to mean either.
We don't know, of course. I certainly don't believe the mini-movement they show is from an actual VTT that functions lol.
They could have, I just don't believe they did from the timing and the way they're talking about it. Usually if a company has done that, they're proud of their preparation and mention it, like "We've been working on this for over a year now and we're proud to show you..."-type stuff. I admit this is more instinct than fact, but we'll see.
Ok, I have not been following all that closely. I created an account to test the character builder when it went live and basically ignored them ever since because I went with FantasyGrounds as my on line VTT. I did read, about the not supporting UAs thing, and from what I read that looked like a resource issue and I also read about staff quitting around about the time Todd Kenrick quit.I don't think they "always" had those problems. Earlier on, when Curse were running them, they seemed to have plenty of resources, developed rapidly, kept up a ton of information on what they were doing, were highly responsive to questions about what they were doing, and seemed to have relatively little problem implementing UAs. Then they got sold to Fandom and things slowed down a bit, but they kept monthly roadmap updates and kept explaining stuff. However, at this point they seemed to start losing people, as familiar names went away and new ones appeared, and in 2019 they seem to start really struggling with their own product. Stuff which they had thought they'd do easily was just not happening, and we were seeing much more focus on monetized stuff like the development of the digital dice and so on. Then in late 2020 and into 2021 it slowed down even more. The roadmap and all updates basically either ceased or became vague videos which were irregular rather than monthly. Loads of names disappeared and weren't replaced. The one person who was doing comms got sick (poor thing - edit: to be clear that's not sarcastic, when I say "poor thing" I genuinely feel bad for someone!). Indeed they openly stated they no longer had enough people to do some of the updates and so on that they used to. They couldn't handle UA anymore in mid-2021 (even simple stuff). Finally this year WotC bought them. So far there's been no improvement to Beyond (admittedly it's only been like what, three months?). They've not become more responsive, long-promised features still haven't been added (even stuff like Supernatural Gifts), and so on. They did get a changelog at some point though.
So like in the industry I work in, IT products are become a bigger and bigger part, and firms like the one I work at are becoming more and more involved in putting them out, and what I'm seeing a lot of, in my sector is not what I'd call lying, per se, but like, "bad information".You think they are lying then.
Yeah exactly (though to be clear I do not believe it will run well in a framerate/reliable connectivity sense).That is where I sit. I have no problem in believing that an beta product can appear in 2024 and that it will work well enough with prefabbed maps but am sceptical that it will have a low enough learning curve, particularly to DMs to become popular. When it comes to utility software like this I am a firm believer in KISS. It should also have 2d mapping capability for journey handling.
Sometimes you pay for things, but other times you buy experiences!To be fair, one only rents beer.![]()