D&D (2024) One D&D origins playtest survey is live

OB1

Jedi Master
Additionally, a lot of people didn't use it because it so metagamey and breaks the simulation. It was fine if you were playing a slightly narrativist tinged D&D using the personality and flaw system to grant inspiration. The changes to now having it generate off racial features and die rolls ruins inspiration for narrativist play as well since they will probably be receiving far more inspiration to use and to share (which is now given freely between players with no inside the fiction narration to accompany it).

Inspiration should be an optional rule at best, in the DMG, with no typing it to die rolls, class or racial features. As instituted in 2014 D&D it didn't play well with a lot of established playstyles and in 2024 D&D the new mechanics totally trashed the one playstyle it did work in.

Most of my commentary in the survey was around this issue as well.
I'd say your own or other's success leading you to be inspired to do better today is a wonderful narrative tool, and works well in simulation as well. Think of a sports team being inspired by a great play, leading to a swing in momentum. And I think humans waking up with inspiration is a beautiful way to simulate the optimistic and ambitious nature of our species :)

Also, the old rules (at this time) for giving out inspiration based on being yourself (following your flaws, bonds and ideals) still is in play, and works just fine with the new system on top of it.
 

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Parmandur

Book-Friend
I suppose it is possible that surveys of future packets will include questions regarding how it interacts with things from earlier packets, but it still seems extremely inefficient. I already have multiple players declining to adjust characters because there is no class information to see how thinsg interact. What do they think people are going to be able to test?
System interactions aren't a problem for the public playtest, that's what they take care of in their private NDA playtest network. That's why the packet begins by asking people not to worry about balance concerns, because they will handle that latter. This is only about whether people like the ideas.

They expect people to mix and match with 2014 options, as Crawford laid out in the video. They are meant to be compatible.
 


SakanaSensei

Adventurer
It was already common before Critical Role adapted it,because Mercer read the forums to see what house rules he liked.

It I think it definitely spread it farther, in a feedback loop.
I’m not sure what Critical Role house rules you’re seeing in the playtest. Mercer is very good about reining in players going wild over a nat 20 on skill checks by asking them “for a total of…?” Instead of it being an auto success, they do grappling RAW, they don’t use inspiration… honestly, outside of his homebrew subclasses, potions as a bonus action, and the potential to fail resurrections via a skill challenge, I’m having a hard time coming up with things Matt doesn’t run by the book, especially since Campaign 2.
 



Charlaquin

Goblin Queen (She/Her/Hers)
System interactions aren't a problem for the public playtest, that's what they take care of in their private NDA playtest network. That's why the packet begins by asking people not to worry about balance concerns, because they will handle that latter. This is only about whether people like the ideas.

They expect people to mix and match with 2014 options, as Crawford laid out in the video. They are meant to be compatible.
This is, unfortunately, one of those things that people are just never going to accept no matter how many times or in how many ways WotC says it.
 



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