D&D (2024) Character Origins Playtest Poll

I have used material from the One D&D Character Origins Playtest document in a gaming session.

  • True

    Votes: 22 30.1%
  • False

    Votes: 51 69.9%

  • Poll closed .
They may also have already made the decision about the changes in rules glossary being permanent regardless of feedback, and are using that part of the survey to best judge how to market the changes to those who respond negatively to them (including offering rules alternatives in the DMG), whereas the other sections still have more room for change based on playtest feedback.
 

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People are expecting WAY too much influence from this survey...
That's psychology for you. The public playtest and the survey work together to give us the feeling of being very heavily involved at every level. In reality, this playtest is more about advertising than actually testing out the gameplay.

Did you notice that there were no questions about the game functions or mechanics in the survey? The questions are all asking about your level of satisfaction and your age/race demographic. That information is most useful for marketing, but has little to do with the actual development of the game. I suspect the final draft is already written, and any changes that come from the playtests will be very minor.
 
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That's psychology for you. The public playtest and the survey work together to give us the feeling of being very heavily involved at every level. In reality, this playtest is more about advertising than actually testing out the gameplay.

Did you notice that there were no questions about the game functions or mechanics in the survey? The questions are all asking about your level of satisfaction and your age/race demographic. That information is most useful for marketing, but has little to do with the actual development of the game. I suspect the final draft is already written, and any changes that come from the playtests will be very minor.
And which is also classic change management strategy in large organizations. And it's used because generally speaking, people don't like change, but if you introduce it ahead of time, have respected leaders encouraging the change, and give people an opportunity for feedback, it's much easier and you get less resistance once the change is actually made.

I do suspect one thing that the playtest may show them are important optional rules to present in the new DMG. I'm guessing that's where we will see the 2014 versions of the Nat20/Crit rules live.
 

That's psychology for you. The public playtest and the survey work together to give us the feeling of being very heavily involved at every level. In reality, this playtest is more about advertising than actually testing out the gameplay.

Did you notice that there were no questions about the game functions or mechanics in the survey? The questions are all asking about your level of satisfaction and your age/race demographic. That information is most useful for marketing, but has little to do with the actual development of the game. I suspect the final draft is already written, and any changes that come from the playtests will be very minor.
There is a real influence, based on the past 7 years of UA: if an option bombs, they will drop it. That's about it, but it's kept 5E to 13 Classes, among other things.
 

Had another session today, here’s the feedback:

1. Had our first natural 20’s, promptly forgot to award inspiration. Rewarded after session after remembering.
2. If your group enjoys role playing you can go a while without testing any changes
3. Most fun session to date but that had more to do with players settling in than any mechanics

Nothing else from the packet came up. I think it emphasizes for me how much has not changed in terms of the minute to minute game play, despite what you might read about 5.5, 6e, death of dnd etc It’s more like playing 5e with some homebrew at this point in the play test.
 

Had another session today, here’s the feedback:

1. Had our first natural 20’s, promptly forgot to award inspiration. Rewarded after session after remembering.
2. If your group enjoys role playing you can go a while without testing any changes
3. Most fun session to date but that had more to do with players settling in than any mechanics

Nothing else from the packet came up. I think it emphasizes for me how much has not changed in terms of the minute to minute game play, despite what you might read about 5.5, 6e, death of dnd etc It’s more like playing 5e with some homebrew at this point in the play test.
Sounds about right. The final product will probably feel like that, frankly.
 



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