GMforPowergamers
Legend
what is that?I'll give you that one. I love magic in that system!
what is that?I'll give you that one. I love magic in that system!
No, 4e doesn't produce a balanced game.Haplo781 said:![]()
D&D 5E - Is the imbalance between classes in 5e accidental or by design?
I have literally been told that Rage is too hard to operate. What, is halving damage too much math?www.enworld.org
I think it was rooted in more than that. It was rooted in the general “strong man vs weak man” stereotypes going back thousands of years where the Wizard was the fantasy of the man left behind because he was weaker and found the secret to untold power and used it to become the advisor to the king or usurp the throne and avenge himself on the bullies. It’s classic power dynamics of our Hunter/gatherer roots where the weak were left to work with the women and children and the strong Hunted or went to war to protect the resources of the tribe/city/kingdom.Deeply rooted in the old Nerd VS Jock dichotomy so prevalent in the 80s. I think this fantasy is still super popular with the Wizard players.
Unless DMs forbid feats, which a huge number do, as I have been repeatedly reminded.Characters have plenty of cool things. Feats, class levels, etc.
Which is something nearly every 5e DM complains about. Combat is too easy! "Deadly" is a cakewalk! Players are just handed victory! There's no challenge! Etc., etc., ad nauseam.Sure they do, if the DM throws deadly encounters at the party and/or plays enemies like a tactical rpg.
My experience is exactly the reverse, having seen multiple campaigns fold because different DMs repeatedly struggled to make encounters that weren't TPKs.But encounter difficulty in 5e is really easy to scale.
my experence is it is easy to TPK and easy to make cake walks... it's hard to make challenges that wont TPKMy experience is exactly the reverse, having seen multiple campaigns fold because different DMs repeatedly struggled to make encounters that weren't TPKs.
what evidence will you except?8 years of this same thread popping up 3 times a week in various iterations, and still nobody has been able to post any actual evidence that wizards (or indeed any casters) are actually unbalanced compared to other classes.
okay how can you have an MVP AND equally contribute?Heck, I've literally ran several online games here (including at 7th, 11th and 15th level) in a mixed party where - in every single game - the Fighter was the MVP, and all classes contributed equally.
I assume you have evidence of this'OP Spellcasters' are a myth.
the issue begins at level 3. It gets worse through level 10, then gets slightly better at level 11 but goes back down hill from thereThe cause of the problem, to my eye, seems to be DMs that can't run high level games.
That's not a change to the alternate resting rule. That's a change to those spells only. And it makes sense to house rule those spells. I think I'll adopt those changes and tell the wizard at my table about them next session.This is exactly my point! No, you are not just playing with the alternate DMG rule. You have modified the alternate DMG rule into a house rule by increasing the duration of several spells.
Note if you DON’T do that, the alternate house rule doesn’t work particularly well, and it overnerfs wizards at low levels.
Yeah. The literally 3 times now I have ran (on here) a PbP high level campaign at levels 7, 13 and 15. In none of those one shots, were the casters OP in any way, shape or form.I assume you have evidence of this
the issue begins at level 3. It gets worse through level 10, then gets slightly better at level 11 but goes back down hill from there

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.