Chaosmancer
Legend
Well, fortunately you can pretend it has been removed from the game!
Yes, I know. However, this pesky thing called "a public playtest" makes me think I could instead try and get them to change their minds instead of pretending like nothing wrong.
I know, crazy, giving feedback that might change the rules.
One tweak would be to only allow it turn a failure into a success once per day per character. So that you don't have to worry about "wasting it" on a -4 miss; you can spam it until it succeeds.
And/or add it to the "resets on initiative" list. Although that's a little odd because it's not so much a combat ability. Still, could work.
However, I suspect they'll actually try another solution entirely, just because tracking "who has had it today?" will turn out to be a nuisance.
I hope it is some other solution. The initiative reset seems decent, but I would worry about games that have low combat. This is a skill spell, it should be shine in non-combat days.
But, honestly, what is wrong with just making it a reaction cantrip, and allowing it to otherwise work like it did before? At-will, you can just do this whenever someone fails a skill check. Why is this bad? I fully get the annoyance of it being used before every single skill check, but after a failure? That seems to be perfectly fine. So why is that not a good solution?