Role-playing is making decisions based on what your character would do. You pretend you’re that person, that they’re real, that the situation they’re in is real, and you re/act accordingly.
Yes, RPGs are ultimately collaborative storytelling because they use input from everyone involved (plus the rules and dice), but RPGs are still not movies. And don’t put the cart before the horse.
If dice are involved, you will inevitably have an anticlimactic situation. It’s the BBEG fight, end of the decades long campaign…and you roll badly the whole fight and can’t hit the guy. You make the perfect speech…and roll a 1.
So you have to choose. Dice or cinematic storytelling? If you ignore the dice, it’s no longer a game. If you ignore the push for cinematic storytelling, it’s no longer trying to be something it’s not…namely a movie.
RPGs are about emergent storytelling. Whatever happens as a result of the referee‘s prep, the players’ decisions, and the roll of the dice. If you want cinematic, play a game with rules that push cinematic action. Fate, HeroQuest 2E, etc.
There’s wargame game and then there’s random chance, luck, and skill game. I was using game there to refer to the latter, not the former. I can’t stand RPG play that devolves into video game or wargame play.