I need to make a comment, wish there was a thread for that.
I only ignore the dice when what led me to rolling them was a mistake/miscalculation on my part.On more than one occasion I have, in fact, ignored the dice because the result was a better experience for the players.
Because, as pretty much every RPG "rulebook" says, they are essentially guidelines. I ignore them at times that I consider appropriate. They're still the framework from which my stories hang.It’s your game, so you do you, but why bother with rules and dice if you’re just going to ignore them?
Agreed. I tend to go a lot further. I prefer rules ultralight or one-page games or FKR-style play over anything more than a few pages. I'm always curious why people would bother with a chunky rule book only to ignore it. It's not an accusatory thing or saying you're doing it wrong. I just wonder: why bother? You don't need the book at all, and you're going to ignore it at your whim anyway, so why pretend to use it in the first place?Because, as pretty much every RPG "rulebook" says, they are essentially guidelines. I ignore them at times that I consider appropriate. They're still the framework from which my stories hang.
And there's absolutely nothing wrong with that, if it's what your players and yourself enjoy. You might actually be one of the rare candidates for "Amber", the diceless role playing game. It's not exactly a small book but, as stated, there are no dice involved at all. From what I recall everything is essentially comparative in nature. X is stronger than Y, but Y has an affinity for a certain plane of existence in which they are essentially god. Z is smarter than both X and Y, so can outwit them if they put their mind to it.Agreed. I tend to go a lot further. I prefer rules ultralight or one-page games or FKR-style play over anything more than a few pages. I'm always curious why people would bother with a chunky rule book only to ignore it. It's not an accusatory thing or saying you're doing it wrong. I just wonder: why bother? You don't need the book at all, and you're going to ignore it at your whim anyway, so why pretend to use it in the first place?
Not.A.Binary.Agreed. I tend to go a lot further. I prefer rules ultralight or one-page games or FKR-style play over anything more than a few pages. I'm always curious why people would bother with a chunky rule book only to ignore it. It's not an accusatory thing or saying you're doing it wrong. I just wonder: why bother? You don't need the book at all, and you're going to ignore it at your whim anyway, so why pretend to use it in the first place?
I liked the RPG Space Opera. I didn't like that they included two separate mechanics that required tracking to determine when someone was exhausted, so I tossed them out. Playability was much improved.Not.A.Binary.
Maybe people are using 80-90% of it. Maybe the rules offer some pretty good structure most of the time and it's only in little bits on the margins that they ignore or modify a die's input.