WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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this is STILL a bad faith argument... Iron Man stats will not be in the core book needed to run Star Wars
half Orc as PC (and post 2024 full orc) stats are in the CORE BOOK needed to run D&D.
Not really. D20 modern uses the same rules as d20, so should the DM allow a navy seal with a fully automatic machine gun and a bunch of grenades into his D&D game? I mean, all he has is "there are no navy seals in the Forgotten Realms." for his reason. I own a Street Fighter roleplaying game that uses the World of Darkness system. I have the stats for Ryu. Should I be allowed to play him in a Vampire the Masquerade game? Nothing in the world of darkness books gives any reason for the Street Fighter characters and abilities not to be present.
 

5e does make any distinction between things in the PHB and things in any other part of the rules. Classes, races, spells, monsters, they have exactly the same status no matter which supplement they come from. Check out how they are organised on D&D beyond.
And that status is "Ask the DM because no option is guaranteed to be in the game." Further, if you read Tasha's and the other books, they are expressly optional rules, so they don't in fact have the exactly same status as the PHB classes, races, spells, etc. The DM has to opt into those options, where he has to opt out of the PHB options.
 

I own a Street Fighter roleplaying game that uses the World of Darkness system. I have the stats for Ryu. Should I be allowed to play him in a Vampire the Masquerade game?
Yes. Yes is the answer you're looking for! ;) (Not entirely serious obviously)

We actually did try running that - Street Fighter characters in the WoD. 2E was never super-cross-compatible though so it didn't work great, but IIRC the 2E WoD combat book did take some stuff from Street Fighter and adapt it to 2E WoD.

Random trivia - White Wolf were kind of close the US Capcom guys and seemingly some of the Japanese-based ones too, seemingly Joshua Gabriel Timbrook particularly, and according to them Capcom actually started work on a Werewolf: The Apocalypse-inspired Street Fighter-style beat 'em up - not Vampire Saviour/Darkstalkers to be clear, it was after that. I think it only got as far as initial concepts/concept art though.
 

why is it "The player doesn't get to force the DM" all I am saying is "The DM doesn't get to force the player"
5e PHB page 6

"Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game."

The DM decides which rules are in play and which aren't. The DM saying, "There are no orcs on Krynn, so you can't be an orc PC." isn't forcing the player into anything. He's just saying, "No, not this option." The player still has agency to pick whatever other race and class he wants to play. The DM forcing the player would be, "Hey Bob, you have to play a Dwarven Forge Cleric."
 

Last campaign I started I asked the players to not pick characters that were immune to sleep as I had an idea for an adventure where they might visit a dream realm.

three players: they choose a Warforged, an Eladrin and a Minotaur
 
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It's literally contradicted the following sentence, describing those races as being the most common ones.
That's not a contradiction. The most common ones are humans, centaurs, leonin, minotaurs, etc., because they are more common than the races that are unknown on Theros unless they come from another world. 3 million humans are more common than 0-1 elves.
Also? Theros is an MtG setting ported to D&D. Dragonlance was built for D&D.
That's not relevant. It's a D&D setting regardless of where it came from.
 

I own a Street Fighter roleplaying game that uses the World of Darkness system. I have the stats for Ryu. Should I be allowed to play him in a Vampire the Masquerade game? Nothing in the world of darkness books gives any reason for the Street Fighter characters and abilities not to be present.
I would bet hard cash that someone has modeled a Brujah after him.
 

I would bet hard cash that someone has modeled a Brujah after him.
You would er... win that bet. I know this because... reasons... >.> <.<

Also if we're admitting our WoD sins there was a time I played a Malkavian loosely modelled on Solid Snake. To be fair I was deeply enamoured by the whole fugue-state madness option they had at the time and had also played waaaaaaay too much Metal Gear Solid.
 

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