Dragonlance Did you play Dragonlance using the pregens?

Did you play the original Dragonlance modules (DL series) using the pregens?

  • We played Dragonlance using the pregens (Heroes of the Lance)

    Votes: 15 27.3%
  • We played Dragonlance creating our own characters

    Votes: 10 18.2%
  • We played with a mixture of pregens and our own characters

    Votes: 2 3.6%
  • I have read, but never played, the DL adventure modules

    Votes: 15 27.3%
  • I have never read nor played the DL adventure modules

    Votes: 13 23.6%

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Back in high school, my group had planned to play the modules, but we never actually got around to it (probably because we didn't have all of the modules). We would have definitely used the pregens, though.
 

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DarkCrisis

Reeks of Jedi
Sure did. Only played the first module though.

Was funny having the iconic characters with different personalities. Like the Raistlin player played him as geeky instead of power hungry and rude.

Good times.
 

Libertad

Hero
When I ran the Dragonlance Chronicles several years ago, everyone chose to make their own characters. Our party was a grim paladin who was the "blue crystal staff prophet," a wizard who primarily used his spells to blast and punch people, a renegade Silvanesti elf fighter and former Dragonarmy officer, and a goblin necromancer who secretly worshiped Chaos.

We were using the 13th Age rules, which allowed for more unconventional character concepts and easier reskinning of abilities.

I did DM the Chronicles for a group back in high school, and while my memories are blurry I do know everyone chose to use their own characters as well.

In both instances only one player was familiar with the novels, so the original Heroes of the Lance as pre-gens didn't hold great significance to them like they would for fans of the setting.

Sorry, I was not clear - I thought the pre-gens were fine, but the ADVENTURES were not very good.

They did punch above their weight class, but the party was a bit imbalanced in that the majority were Fighters. They did have an obligatory Magic-User, Cleric, and Thief, but other than DMPCs joining later on about half of the original Heroes were pretty interchangeable as "fight with sword, fight with bow" types. This was mollified a bit in 3rd Edition, with Riverwind being a multi-classed Barbarian/Ranger and Flint being a multi-classed Fighter/Master (expert craftsman), but even then it wasn't a very role-diverse group.

That may have also played a factor in people not sticking with the pre-gens besides the fact almost every gaming group prefers their original characters.
 
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I don't know if the voting is a representative sample, but it's remarkable that 50% of people have played and 75% have read the book...
I anticipated a selection effect when I created the poll. I expect option four is massively under-represented by the way I phrased the question. But that doesn't matter, since I'm only really interested in options one and two.

And the result - pretty much an even split - is interesting.
 

We played through all of it, used the pregen, and even decided to have two PCs die when they died in the books. Not sure if this is spoiler material at this point.

We were all teenagers deeply in love with DL and the novels, and we wanted to re-enact those wonderful adventures as faithfully as possible.

Probably the only time we stirred away from the books was when selecting equipment. Like I remember Tanis wearing plate armor pretty early in the scenarios, since there was no reason for him to keep in leathers.

And Tika had a Vorpal sword. Good times.
 

Played a couple of modules as the pregens, although the DM kept Raistlin as a DMPC. He told me I was playing Caramon wrong, since I saw my "big brother" role as getting Rasitlin to shape up and stop being such a whinger. Apparently I should have been more "supportive".

Only the DM had read any of the books, and I don't think we started with the first module, but we were young and it was a chance to play D&D. (It was clear there was a wider story behind what we were doing, but we had only a vague idea as to what it was.)
 

I seem to recall there was a suggestion that the same player played both Caramon and Raistlin, thus incentivising close cooperative play.

I might be imagining that out of the fog of memory though.

Raistlin had about 3 spells and 10 hp in DL1 though, so I don't think playing just him would be much fun in that adventure.
 

jgsugden

Legend
I seem to recall there was a suggestion that the same player played both Caramon and Raistlin, thus incentivising close cooperative play.

I might be imagining that out of the fog of memory though.

Raistlin had about 3 spells and 10 hp in DL1 though, so I don't think playing just him would be much fun in that adventure.
A lot of us had a blast playing low level wizards in AD&D. It was more fun when we achieved 5th level and above and started to have the resources to be capable of casting spells in each round in most combats, but even low level was fun. It was a different time.
 

We played through all of it, used the pregen, and even decided to have two PCs die when they died in the books. Not sure if this is spoiler material at this point.

We were all teenagers deeply in love with DL and the novels, and we wanted to re-enact those wonderful adventures as faithfully as possible.

Probably the only time we stirred away from the books was when selecting equipment. Like I remember Tanis wearing plate armor pretty early in the scenarios, since there was no reason for him to keep in leathers.

And Tika had a Vorpal sword. Good times.
Should have been a vorpal frying pan lol...
 

Snarf Zagyg

Notorious Liquefactionist
I remember buying DL1. I remember reading DL1. I remember thinking about how cool DL1 would be to run.

I remember running DL1 with my friends using pregens. I remember that it sucked. No one had a good time. The things that worked when I was reading it ... didn't work in play.

I bought DL2. I read it, saw the same issues, and didn't buy another DL module.

Fundamentally, the modules don't work, because they are antithetical to the idea of D&D (at least, for me and the people I was playing with at the time). You can't tell a story through D&D.
 

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