WotC WotC's Chris Perkins On D&D's Inclusivity Processes Going Forward

Status
Not open for further replies.
Over on D&D Beyond, WotC's Chris Perkins has written a blog entry about how the company's processes have been changed to improve the way the D&D studio deals with harmful content and inclusivity. This follows recent issues with racist content in Spelljammer: Adventures in Space, and involves working with external cultural consultants.

The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.

 

log in or register to remove this ad

There is a disturbing tendency among some people to try and force the past to look like the present.
I think people are trying to find the best way to reconcile their desire to be respectful while still enjoying things from the past. And it's not always an easy thing to do.

The existence of the euphemism treadmill is a monument to how hard people are working to put others down. "I can't use this term in public anymore? Well I'll just turn something ELSE into a slur!"
That's not how the treadmill works. They don't turn something else into a slur, the very euphemism designed to replace the previous word becomes associated with the same negativity so a new euphemism is sought. For the most part, I don't believe it's a conscious effort on anyone's part to turn the current or new word into a slur. (And the euphamism treadmill applies to less contentious issues as well. In the United States we call it a bathroom instead of a toilet for a reason.)
 

log in or register to remove this ad

Also, people don't realize that it wasn't the depth of his racism people 'of the time' were taken aback by, it was the breadth. The guy was obsessed with old timey (for the time) stuff - to the point of calling himself grandpa - to the point of hating groups that had become 'okay' by the 1920's.

No one was shocked or surprised that he hated black people or Jews or the Irish or Italians -- they were shocked at how he hated people who now counted as white just as much and how scared he was of the previous instead of violently inclined (except in his writing). Also the poor and working class. He hated them too, even when he was poor and wearing the same suit every day to pretend he was rich.
I think a lot of Lovecraft get a bye because I suspect that many encounter the mythos via secondary sources, via games and other derivative works rather than from the pen of the man himself. If it was dependent on his writing it would have faded more because I do not believe that his writings were all that good.
 

That's not how the treadmill works. They don't turn something else into a slur, the very euphemism designed to replace the previous word becomes associated with the same negativity so a new euphemism is sought.
Because people start using it in a negative manner because their go-to is no longer socially acceptable.

I know this because believe me, I grew up in the time it was being done with 'gay' because the other f-word wasn't allowed.
 

I think it is completely valid to call out, for instance, H.P. Lovecrafts racism.
What do you mean by call out? If you mean just point out that he was racist, sure, okay, it's true, but so what? Calling him out in that manner doesn't typically lead to a productive discussion. If you want to call out his racism as a starting point to discuss how it influenced his writing and contemporary games like Call of Cthulhu, yeah, by all means, that sounds great.
 

I think a lot of Lovecraft get a bye because I suspect that many encounter the mythos via secondary sources, via games and other derivative works rather than from the pen of the man himself. If it was dependent on his writing it would have faded more because I do not believe that his writings were all that good.
Eh, it's his actual stuff that gets around on its own. For example, Shadow over Innmouth, one of his best known and vocally loved work, which is literally a Mulato Tragedy* but with 'fish' replacing 'black'.

*A genre common to the turn of the 20th century about a beautiful girl who suddenly discovers she is part black, the revelation of which loses her her social status, love interest and sometimes life, but whose moral is often that she's happier 'with her own kind' and that her being in a higher station in society was the original sin. Guess what happens at the end of Innsmouth?
 


Eh, it's his actual stuff that gets around on its own. For example, Shadow over Innmouth, one of his best known and vocally loved work, which is literally a Mulato Tragedy* but with 'fish' replacing 'black'.

*A genre common to the turn of the 20th century about a beautiful girl who suddenly discovers she is part black, the revelation of which loses her her social status, love interest and sometimes life, but whose moral is often that she's happier 'with her own kind' and that her being in a higher station in society was the original sin. Guess what happens at the end of Innsmouth?
I am aware it gets around on its own but I wonder how successful it would be if not for the derivative works. There is better written pulp fiction from the era that has no modern traction.

And while I have heard about what you describe as "Mulato Tragedy" I was not aware of that term for it. Though it makes perfect sense once so named.
 

Well, I can see your point, but the setting is a fantasy analogy to Polynesian Islands in the 1200 or so. While I can see how, say, living in Italy (for example) gives an interesting point of view over a product set in current-time Italy, I don't think it helps when writing about Ancient Rome. I am of European descent and I don't claim understanding (outside of any research I might have done) over the Thirty Years War, and I have even trouble understanding what it would be to go in the trenches of WWI, because without proper research, current day experiences can't translate to events even just 100 years ago, let alone nearly a millenia ago.
I see what you are saying here about distance in time, and I agree to an extent. However, let's keep in mind that Mythic Polynesia is a work written from a non-Polynesian person (i.e., Mark Shirley) that promotes (unintentionally or not) harmful stereotypes that persist in present day Polynesian cultures, which are peoples who to this day are still subject to racist colonial depictions. People from Polynesian and Austronesian cultures have identified problematic portrayals in this book that align with racist depictions of their culture by colonizers. This situation differs from either of us writing about a TTRPG set in ancient Rome.

I understand from your explanation that the point wasn't "ancestry excuses bad research" but maybe that "real life experience excuses bad research". Which is much less offensive, but still, IMHO, false:
"Excuses bad research" is not the point or goal here at all. I hope you don't mind if I repeat myself a bit here:
@Whizbang Dustyboots noted that Mythic Polynesia didn't have "actual Polynesian people involved in the project at all," wherein I think that we can also understand that there were not even people of Polynesian descent, such as people of Polynesian descent living in the U.S., Canada, or Sweden.* So we are not talking strictly in terms of superficial research, but also about the authors' own voice, life experiences, and background that they bring to the project.
By the author's voice, I mean that an author's origins, cultural background, and life experiences matter, especially when speaking about either one's culture or a different culture. It does not automatically make them correct or wrong about anything, but it is salient.

Honestly, if the exact same product had been made by people from Polynesia, it wouldn't be better or worse in my eyes, it would be the exact same product to be judged by the exact same standard (which can be stringent or lenient, depending on expectation on what a RPG setting would be).
But would you not agree that it is doubtful that a Polynesian person would have made this exact same product? Isn't that the point other people have been making? The author was not from a Polynesian country. The author was not of Polynesian descent. The author did not use Polynesian sources. There were no Polynesian sensitivity readers or reviewers. And there are people of Polynesian and Austronesian descent who have noted false and racist stereotypes and depictions of their cultures in the work. I am incredibly skeptical that this exact same product would have been the outcome of a work that employed Polynesian collaborators.

I have seen TTRPG works by Austronesian writers and designers: e.g., Sina Una, A Thousand Thousand Islands, Gubat Banwa, Dagger Isles (BitD, previews), etc. On the whole, their depiction of Southeast Asia and Polynesia stands in pretty stark contrast with how white European writers and designers tend to depict their cultures in TTRPGs.

I think we found the disconnect. I don't think a majority Europeans would agree that they share a common culture (at least, they might feel they get a few things in common, but they feel more attached to their local culture rather than a hypothetical European-wide culture. I can feel cultural differences by driving 100 km east or west and I have absolutely no idea of the folklore of, say, Central Europe. So, claiming "familiarity" [really, I don't know how to rephrase your "author's voice", thus I may be still missing your point] with European culture sounds strange even if some was from Europe, and even more from someone from Canada. On the other hand, I understand that in the North American cultural framework, since you're taught about "Europe" as a whole in history lessons, it is much more natural to understand. Hence the "out of the blue" feeling I had which you did'nt have.
I'm not sure if you have identified the disconnect because I am not saying that Europeans all share a common culture or that there are not differences between European cultures, nor am I attempting to erase those differences. Good Lord, I am definitely not say that in the least. I can see and experience those differences between and within cultures here in Europe for myself quite plainly and without your assistance.
 

I think a lot of Lovecraft get a bye because I suspect that many encounter the mythos via secondary sources, via games and other derivative works rather than from the pen of the man himself. If it was dependent on his writing it would have faded more because I do not believe that his writings were all that good.
now this is again a SUPER intreseting idea (and one as a comic fan I hold dear to my heart)
When someone creates something, but then someone else takes the idea and makes it work better and it become beloved, who really should get that credit?
 


Status
Not open for further replies.
Remove ads

Remove ads

Top