Personally I'm the opposite case, where I find needing to roll up four characters is the thing that discourages me (a little) from doing a new Solasta campaign, and, more importantly, keeps me from feeling any particular investment in any of the characters when I do play. Especially when they have such limited voice options that I have to be very careful to not have two of them sound identical. A much as I hate being saddled with irritating CRPG companions, I think it does make the "main character as empty vessel whom the player projects a personality on" dynamic of most CRPGs work better when it's just one empty vessel character and there are other characters with actual distinctive personalities for the main character to play off of.