Beefermatic
Hero
Fair enough. I generally have assumed inherent bonuses, given that they're "inherent" are like natural bonuses. So an Orc's +4 Strength or a dwarf's +2 Con, or any bonus granted via templates. I've always allowed those to stack because otherwise that would just be stupid.For me it's okay to create an ability that gives an inherent bonus greater than +5 or that specifies that that bonus stacks with the wish bonus (specific rule>general rule). Inherent bonus is very unclear in both 3.5 and PF because neither WOTC nor Paizo has ever written any clear rules about it other than the skimpy line of the spell wish. I use that as a general rule but anyone is free to use another interpretation because everything is very smoky. I'd say this forum response you posted sums it up perfectly: "Agreed, the bloodline powers and items would break the +5 rule, but those are specific cases. In this case the "general rule" is given by the spell, so anything that didn't specifically say it gave a higher bonus than the general +5 would work, but if it simply said it granted an inherent bonus then the stacking rules and +5 cap would apply because the dumbass designers couldn't be bothered to properly define "inherent bonus" until the Rules Compendium for 3.5, and perhaps nowhere at all in PF"
So, let's define it. I'd say that Inherent bonuses are any bonus granted not from equipment magic or from a specific source like divine bonuses. I'd say they're natural bonuses, or bonuses made from improving your natural form, like wishes or a character working out or studying.