ilgatto
How inconvenient
I don't know how much work would be involved in that, but I have found that I'm having some trouble allocating stats to the hybrids. I mean, how does one allocate stats to a 'human' other than giving them all average stats to begin with? Somehow, that was a lot easier for the non-humans we've done so far. An interesting quirk.Maybe instead of a statblock, stat out the generic hybrid as a playable race?