CreamCloud0
Hero
just offering suggestions for those three gaps in the gridHow I'd do it.
Elemental-Leader: The Imbuer, buffs and supports allies by filling them with elemental energies, fire buffs their offensives, lightning buffs their movement, cold/ice affects their defences, that sort of thing.
Guile-Controller: The Ninja/Trapper, lays out and throws AoE's on the field like smoke/poison gas clouds, caltrops, nets, bombs and the like.
Martial-Controller: The Cavalier/Lancer, a mounted unit who specialises in polearms and other reach and ranged martial weapons, their mount provides additional movement(flying mounts eventually?) and reach/range weapons to threaten a larger area.
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