Thomas Shey
Legend
I think if you actually believe the first part, you're an incredible optimist.But it could happen, and IMO it should.
I think if you actually believe the first part, you're an incredible optimist.But it could happen, and IMO it should.
There is that expression "The definition of insanity is doing the same thing over and over and expecting different results".I think if you actually believe the first part, you're an incredible optimist.
The first time I really recall 'map and key' was in a thread where I objected to 'Mother May I' and 'Pictionary' as descriptors of D&D play. Map and Key was proposed as a term to use in place of those. It's certainly a better term than them. It's very likely I've moved all the conceptual baggage of those 2 terms onto the 'map and key' phrase. I think you may be right that it's not the phrase itself - but more that those who would use the phrase still mean 'mother may I' and 'Pictionary' by it.
I think someone earlier referred to this as poisioning the well.
The first time I really recall 'map and key' was in a thread where I objected to 'Mother May I' and 'Pictionary' as descriptors of D&D play. Map and Key was proposed as a term to use in place of those. It's certainly a better term than them. It's very likely I've moved all the conceptual baggage of those 2 terms onto the 'map and key' phrase. I think you may be right that it's not the phrase itself - but more that those who would use the phrase still mean 'mother may I' and 'Pictionary' by it.
I think someone earlier referred to this as poisioning the well.
There is that expression "The definition of insanity is doing the same thing over and over and expecting different results".
To avoid unrealistic expectations and achieving very little in outcome, I think the best thing you (generic you) can do in an online forum is create a + thread with the premise of use as much jargon as you want, and those who want to participate, can, and those who don't, won't.On the other hand, expecting people to somehow do more effort in a discussion of RPGs than they do anywhere else is, at some point, not understanding the nature of the beast. Jargon occurs because people are simply not going to unpack a concept every single time they reference it, in contexts where they're going to reference it a lot. Not going to happen. Expecting otherwise is just setting yourself up for disappointment. The best you can do is try to keep the opaqueness of the jargon down to a minimum.
I think both sides experience that. I don't think it's intentional at all by anyone.One of the weirdest things about these conversations to me is that the way I think, talk about and organize my own play basically becomes verboten.
To avoid unrealistic expectations and achieving very little in outcome, I think the best thing you (generic you) can do in an online forum is create a + thread with the premise of use as much jargon as you want, and those who want to participate, can, and those who don't, won't.
It's not a bad idea for those that don't want the conversation to become about the jargon itself - like many of these conversations seem to do.That's essentially trying to herd blink puppies. Jargon inevitably spills out into any discussion where it seems relevant.