D&D General My Metagame Rule

aco175

Legend
Well the trouble is that stories grow for drama & get confused over time in retelling.
I was going to insert the movie clip from Band of Brothers where Captain Spears was talking to the First sergeant about how stories grow over time and everyone says they heard it from someone and when you talk to that person, they heard if from someone. You could go back 2,000 years and a couple centurions would be talking about Dyneris chopping a couple heads off of a few Carthaginians.
 

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jgsugden

Legend
I handle this differently.

There is a book in my world called Librum Magicum. It was first written by the first Archmage, and it essentially contains everything you'd find tin the PHB Spells section, the Monster Manual, and the DMG magic item section. It describes them much the way an Encyclopedia would describe them. It also describes my planar structures, the Gods, the other Powers (Archfey, Archfiends, Demon Lords, etc...)

It costs 2 gold and there are copies everywhere. Any PC that can cast spells or has an education is deemed to have been widely exposed to it. Thus, there is an in game reason for PCs to know a lot of things.

The caveat: This is generally old information, and the world changes. The information on the spells is sufficient for a spell caster to figure out that spell when they have the capability to learn it, but there are far more spells out there in the world - and there are variations on many of the PHB spells. The same is true of monsters and magic items - you may know the general lore, but that doesn't mean you'd recognize the orcs and centaurs that form the basis of the horde that sweeps the Great Plain. It doesn't mean that dragons are just as they are described in the tome.

When PCs encounter monsters and magic, there is a good chance that I've modified it. I have thousands of homebrew monsters, spells and magic items. If you ask my players about the more iconic monsters from my setting, they'll describe beasts like my Axemorph Demon (based upon the Dreamblade figure), My Bunnyfish (an entirely surprising and distinct homebrew monster), and the hordes of dwarven and gnomish constructs that are used as war engines. If you ask about the magic items that they treasure, they'll tell you about the Crysteel Axe (a Crystal Metal axe made of the hardest substance in existence and capable of mighty war magic), Platform Boots (that summon a 15 foot tower beneath the wearer - but fasten him to the tower for 1 minute ... items that have saved and taken many a life), and the Staff of the Archmage (designed when I was still a teenager, this staff does things I still have not seen in any official product). If you talk about spells, they'll mention Deflection (like Counterspell, but instead of negating the spell you change the target), Wraithform (based on an old 2E spells, this gives you the best of flight, invisibility, and gaseous form), and Ar-mage-edon (a 12th level spell - It is to Meteror Swarm what Meteor Swarm is to Fireball.

So in the end - yeah - players generally have access to what is in the core books ... but it might not be right ... and it is all in game knowledge that makes sense.
 

cranberry

Adventurer
IMO, the PC's should only know what they would know from their own experiences.

I admit however, as someone who has played for years, it can be really challenging to intentionally be ignorant, and avoid using meta knowledge.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I admit however, as someone who has played for years, it can be really challenging to intentionally be ignorant, and avoid using meta knowledge.

IMO, not just challenging but un-fun. "Have we role played long enough? Can we burn the trolls now?"

I truly enjoy genuine ignorance about the game world. I love that feeling when I don't know what's going on and I think we've gotten in over our heads and a TPK is imminent. And when I feel that way, it's a blast to roleplay my character freaking out (in whatever way 'freaking out' is appropriate to that character.)

What I don't enjoy is play-acting that I think that, when all the players actually know what's going on. UNLESS it's for the benefit of a new player who doesn't know the ins and outs of the game.
 

Redwizard007

Adventurer
Combining lineage, class, background, and backstory should give every PC a much broader base of knowledge than I tend to see from casual players.

The idea that a former mercenary wouldn't have a grasp of basic tactics for dealing with common monsters, or that a mountain dwelling hermit isn't familiar with rocs, yetis, and red dragons is just baffling. Likewise, a former guard of Silverymoon is probably pretty familiar with drow, trolls, blights, and lots of arcane magic. I shouldn't need to specify this in my backstory. Heck, even a pampered noblewoman in Waterdeep should be vaguely familiar with the half dozen major dragons in the area. Literally, every single background on D&D beyond should have some knowledge of a fair number of monsters, important NPCs, major events, and even spell effects. That is just how a well developed world functions.

The flipside of this, is of course, those of us who delve to deeply into lore and rulebooks. There has to be a momentary pause while we consider, is there a realistic reason that I would know this? Is it something the bards might sing about? Might I have read it somewhere (and do I read?) Is this an appropriate bedtime story? Did grandfather ever face something like this? Did Al Bundy really score 4 touchdowns in the 1966 City Championship game, and is that relevant? Sometimes, the answer is yes.
 


cranberry

Adventurer
IMO, not just challenging but un-fun. "Have we role played long enough? Can we burn the trolls now?"

I once heard an argument that a first level character would know about trolls and fire because it's part of the in game world mythology in their stories that would be told to children. Just like in our world where everyone "knows" that you can kill a witch with a bucket of water.
 

Xamnam

Loves Your Favorite Game
The flipside of this, is of course, those of us who delve to deeply into lore and rulebooks. There has to be a momentary pause while we consider, is there a realistic reason that I would know this? Is it something the bards might sing about? Might I have read it somewhere (and do I read?) Is this an appropriate bedtime story? Did grandfather ever face something like this? Did Al Bundy really score 4 touchdowns in the 1966 City Championship game, and is that relevant? Sometimes, the answer is yes.
I really appreciate you calling this consideration out. It's easy to think of the information we know about myths, but not extend that consideration to the fact that we come to it in a world where information spreads farther and faster, and the stores of it are both vast and attempt to be permanent in a way that wildly dwarfs the experience of an "adventurer."
 


I did once run a game where a player had his character cast Glitterdust on a bat in an attempt to blind it ...

I was also in a 3.5e game where the player of an elven wizard tried to cast Sleep on a group of Drow ...

So I've no idea what PCs should or shouldn't know!
 

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