I mean, Fantasy Craft still had the best possible initial species layout (and they actually used the word species at the time). Drake (quadrupedal dragons) Dwarf, Elf, Giant, Goblin, Human (25 sub-variant "Talents") Ogre, Orc, Pech (halflings), Rootwalker (tree people) Saurian (lizard people) Unborn (magically animated people, from Frankenstein monsters to Warforged).
Then each one had something 6ish subrace variants represented by 1st-level only species feats, along with some generic ones, like elemental, celestial, draconic heritage and so on. Then later they introduced feats like "Elf-blood" to do your mixed-species characters for all 12 as well.
D&D is obviously shooting for less of a toolkit approach, but I'd love to see that level of customizability. They had a whole 2 page sidebar showing how to represent just about any humanoid fantasy species. They just needed to get the anthros covered, and they'd have had it all.