D&D (2024) Sorcerers getting Chaos Bolt automatically


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Incenjucar

Legend
I think an elemental subclass would be a smart move. Older folks may roll their eyes, but being able to push the PHB across the table to a new player and say "yes, you can play Elsa from Frozen" would be a big deal for far more new players than I think many people realize. I've had to field that question at least three times.
I'd really like to see sorcerers have powers based on planar origin. Dragons etc. are Material Origin, Elemental Origin, Outer Planar Origin, Fey, and Shadow, and then sub-options for each subclass there based on the specifics.
 

I think an elemental subclass would be a smart move. Older folks may roll their eyes, but being able to push the PHB across the table to a new player and say "yes, you can play Elsa from Frozen" would be a big deal for far more new players than I think many people realize. I've had to field that question at least three times.
Always makes me sad that the elemental sorcerers never managed to get through UA. And storm sorcery got through in such a pathetic state that it's like not having a subclass.
 

Ironicly the number 1 complaint I have seen in real space is they gave the 'wizards' meta magic to the sorcerer
I actually kind of agree with that. Thematically, Arcane Recovery where once per day a caster can regain their spell slots feels more natural on a Sorcerer to me and the deep understanding of the mechanics of magic that allows the caster to hack the individual spells with metamagical augmentation feels more like a Wizard thing. It always kind of struck me as weird that they ended up the other way around in 5e especially since Metamagic when it was invented was imagined as the domain of Wizards.
 

Incenjucar

Legend
I would say that spontaneous metamagic for sorcerors and memorized metamagic for wizards makes sense.
A wizard should be like "Oh ho ho I thought this would come up" and a sorcerer should be like "Aaaargh, two foes at once, if I can just tap into my fiery core maybe I can get them both if I can avoid tearing myself apart in the process."
 

tetrasodium

Legend
Supporter
Epic
I actually kind of agree with that. Thematically, Arcane Recovery where once per day a caster can regain their spell slots feels more natural on a Sorcerer to me and the deep understanding of the mechanics of magic that allows the caster to hack the individual spells with metamagical augmentation feels more like a Wizard thing. It always kind of struck me as weird that they ended up the other way around in 5e especially since Metamagic when it was invented was imagined as the domain of Wizards.
There is probably also the fact that they removed scribe scroll and
Bonus Feats: At 5th, 10th, 15th, and 20th
level, a wizard gains a bonus feat. At each
such opportunity, she can choose a
metamagic feat, an item creation feat, or
Spell Mastery.
The wizard must still
meet all prerequisites for a bonus feat,
including caster level minimums. (See
Chapter 5 for descriptions of feats and
their prerequisites.)
These bonus feats are in addition to
the feat that a character of any class gets
every three levels (as given on Table
3–2: Experience and Level-Dependent Benefits, page 22). The wizard
is not limited to the categories of item creation feats, metamagic
feats, or Spell Mastery when choosing these feats.
 

There is probably also the fact that they removed scribe scroll and
Very true. I almost wonder if Metamagic wouldn't have just have been better off in 5e as simply feats and not associated with spell points and the Sorcerer at all, but allow anyone to grab a feat for Empowered Spell, Distant Spell, Subtle Spell, etc and the like to lean into a character concept or optimization focus. I know Tasha's had a feat that let you borrow some sorcery points and a metamagic option from the Sorcerer, but I am thinking of something more selfcontained and possibly more powerful to bring it in line with the powers of other feats. Perhaps Subtle Spell would be unlimited and Twinned Spell would be once a day or require liquidating additional spell slots.

I know this is moving pretty far from standard 5e, but they may want to consider something like that for 2024. They do seem to be allowing them a lot more revision of basic game elements than I expected from a version of the game that is not being touted as a whole new edition.
 

Incenjucar

Legend
It would help to actually solidify the fiction behind the magic used by the classes a bit, even if that definition only lasted the edition, or was specifically one of multiple scenarios instead of a disconnected hodge podge of vague ideas to support mechanics.

For example, if sorcerers are using monster magic, monster magic should work in a similar fashion. If they are tapping into the same energy as wizards but with force of personality instead of magi-science, they should be more about oomph. If they shape chaos, they should be about variability and maybe be able to add chaos to the magic of others, etc.
 

doctorbadwolf

Heretic of The Seventh Circle
It implies lore about the nature of magic being more unified than many would prefer. "My power is fire" is very different than "My power is magic, but I prefer fire".
That isn’t the distinction. “Preference” isn’t part of it. Having innate magic comes with basic magic. Development unlocks the signs of where that magic comes from.

It doesn’t unify anything anymore than it already is.
 

Incenjucar

Legend
That isn’t the distinction. “Preference” isn’t part of it. Having innate magic comes with basic magic. Development unlocks the signs of where that magic comes from.

It doesn’t unify anything anymore than it already is.
Mechanics drive fiction. If I am playing a character whose magic comes entirely from their demon blood, it's a little weird if they can cast Hammer of Mechanus by default.
 

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