D&D (2024) New One D&D Weapons Table Shows 'Mastery' Traits

The weapons table from the upcoming Unearthed Arcana playtest for One D&D has made its way onto the internet via Indestructoboy on Twitter, and reveals some new mechanics. The mastery traits include Nick, Slow, Puncture, Flex, Cleave, Topple, Graze, and Push. These traits are accessible by the warrior classes.

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The Flex mastery ability when all is said and done is +1 damage. As I noted with Nick, that Fighters don't often use their bonus action so it is also lacking. If this is the best ideas the designers involved can come up with, then I think the first answer to Fighter improvement is new designers with fresh ideas.
Exactly

Flex is +1 damage
Graze is likely anywhere from .5 to +2 damage
Slow is as powerful as how much it slow. 10 feet is useless.
Topple and Push again don't do anything really in combat without DM help.

It's all tame "feel good" mechanics that ultimately do not do anything.
 

How? It’s “progress” you want and I don’t.
Yes its just me, only I want this. Everyone else is happy with the status quo and no effort ever has been put in that has held the Fighter back and it is all in my sad head. The people that have agreed with me in this conversation are all purely from my imagination.
 

I'm saying that the 5e core books are too tame martially for the 5e fans who learned the system.

And as I believe @tetrasodium stated, WOTC never provided DM with options to adapt their games to the martial levels of video games, anime,and 90-10s action fantasy movies and TV shows. And because a lot of the under 50 5e community are gamers, they are less inclined to accept unprofessional homebrew that isn't playtested.

And OneD&D is doing the same thing.
I mean...no...? 5E martial characters are 80's action movie meets classic pulp literature killing machines.
 

Yes its just me, only I want this. Everyone else is happy with the status quo and no effort ever has been put in that has held the Fighter back and it is all in my sad head. The people that have agreed with me in this conversation are all purely from my imagination.
I didn’t say that either. The royal you is what I meant. Do I really need to explain that?
 




Exactly

Flex is +1 damage
Graze is likely anywhere from .5 to +2 damage
Slow is as powerful as how much it slow. 10 feet is useless.
Topple and Push again don't do anything really in combat without DM help.

It's all tame "feel good" mechanics that ultimately do not do anything.
It seems to come across as a token effort. Weapon mastery should be so much more interesting than this.
 


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