D&D (2024) New One D&D Weapons Table Shows 'Mastery' Traits

The weapons table from the upcoming Unearthed Arcana playtest for One D&D has made its way onto the internet via Indestructoboy on Twitter, and reveals some new mechanics. The mastery traits include Nick, Slow, Puncture, Flex, Cleave, Topple, Graze, and Push. These traits are accessible by the warrior classes.

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Yes, and I also see people complaining that 5E martials are MCU style superheroes, not gritty Gane of Thrones stuff. It is solidly in comic book superheroic fantasy territory already.
But 5e martialls aren't MCU superheroes. The only superpower 5e warriors have are a lot of HP and recovery of them overrnight,

In action, they aaren't even up to GOT quality. Barely Die Hard.
 

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But 5e martialls aren't MCU superheroes. The only superpower 5e warriors have are a lot of HP and recovery of them overrnight,

In action, they aaren't even up to GOT quality. Barely Die Hard.
That's...pretty superheroic. That plot armor, and the ability to lay out that much damage, is very much in the MCU arena. Hawkeye, Black Widow, Black Panther, etc.
 

That's...pretty superheroic. That plot armor, and the ability to lay out that much damage, is very much in the MCU arena. Hawkeye, Black Widow, Black Panther, etc.
We'll have to agree to disagree. I don't see any of Black Widow's, Hawkeye's, nor Black Panther's actions in the PHB warriors nor this Mastery system. And they are the weakest MCU heroes.

To me the PHBs are just medium sized ogres. High damage slow bags of HP who can't do anything else. Except the monk who trades HP for speed.
 


We'll have to agree to disagree. I don't see any of Black Widow's, Hawkeye's, nor Black Panther's actions in the PHB warriors nor this Mastery system. And they are the weakest MCU heroes.

To me the PHBs are just medium sized ogres. High damage slow bags of HP who can't do anything else. Except the monk who trades HP for speed.
Yes, the abstractions of HP, AC and DPR simulate the heroic actions of warriors in D&D, but very effectively: particularly if the spellcasters are put under pressure as they ought to be.

The "bags of HP" complaint has never made sense to me, because D&D combat is fun.
 

Also something that has not been discussed in this thread how would a weapon master leverage their mastery of a weapon against a monster, not just another humanoid weapon user.
 


Ultimately, I feel like the problem this presents is the problem a lot of things run into in game and in the world in general: As long as we sit here and argue about doing it right, it doesn't get done at all.

That's how we got to the Champion stubbornly existing and the base fighter we all deserved being just a subclass.
If WotC doesn't find a way someone else could.
 

Should Fighting Styles for martial characters be expanded on what is gained from them. Let your Paladins and Rangers get a basic access to what a style offers but a martial class gets several benefits, maybe level gated?
 

Yes, the abstractions of HP, AC and DPR simulate the heroic actions of warriors in D&D, but very effectively: particularly if the spellcasters are put under pressure as they ought to be.

The "bags of HP" complaint has never made sense to me, because D&D combat is fun.
It's fun at first. However eventually it get boring. It's abstracted a bit too much for veteran players.

That's why D&D emphasizes DMs allowing "creative actions" for warrior only OR making/buying complex combat variant rules.
It's why this mastery system is being suggested.
 

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