overgeeked
Open-World Sandbox
The no true Scotsman fallacy is way too popular.
The person who says “it cannot be done” shouldn’t interrupt the person doing it.
Exactly. Those who can do, those who can’t be bothered to try post multiple 2000-word essays about why a game they’ve never played sucks.This is one of the biggest reasons I can't participate in most threads about game design. I swear, some of the people who are most passionate about the theoretical aspect of game design have either never actually played an RPG, or don't actually want to play RPGs.
No true ENWorld poster would use it.The no true Scotsman fallacy is way too popular.
Anything with Nazis or robots usually works. Weird War, WW2, pulp, etc. The Empire is space Nazis, so they always get included on this list.Apropos of nothing anywhere...
A friend just shared the trailer for Sisu with me. Not usually my kind of film in terms of gore ... but now I'm really hoping it has wide enough distribution at the end of the month to get to us.
(If forced to be en-relevant I might say I'm kind of scared to ask if there is a ttRPG that does that; or could say its an example of having bad guys that are ok to take out; or ponder an ultra-violent star wars movie about an ex-jedi who survived 66 and wasn't in the mood for whatever modern expletive was being thrust on him).
Sisu is definitely WW2-pulp vs. Nazis in a Tarnatino x John Wick way apparently. Wondering how that aesthetic would work for a star wars universe flick.Anything with Nazis or robots usually works. Weird War, WW2, pulp, etc. The Empire is space Nazis, so they always get included on this list.