D&D 5E When Did 5E Peak Quality Wise?


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Min maxers wet dream turns up a lot on YouTube powergaming videos. Often with "if you can convince your DM".

And yes I've seen twilight clerics in play. Beautiful cover though.
so have I. They're fine.

The game doesn't revolve around min maxers, nor is it designed around them. Which is as it should be.

People who spend their days disecting a game that doesn't even have a dramatic power differential to find the "broken combos" are not the folks whose opinions I take seriously about game balance or general design.
 


The 5E core books were very good but the first few supplements (Sword Coast Adventurer's Guide, etc.) were rather lacking. Starting with Curse of Strahd and Volo's Guide to Monsters in 2016 I noticed a definite improvement in quality. For the next four years I bought and enjoyed many of the 5E releases.

It's tempting to look at Tasha's Cauldron of Everything in 2020 as a dividing line. It showed many of the innovations and qualities that made 5E a great game. But I remember when 2E and 3.X began to suffer under the weight of supplement bloat. That old familiar feeling returned.

Wild Beyond the Witchlight (2021) was the last release I loved. Since then I haven't been too interested.
 

For myself, in terms of official mechanics, it peaked with the core books.
As time goes on, I'm becoming ever more convinced that this is (almost) universally true - that just about every RPG is at its best with just the core rules.

(In some cases, the core rulebook for the first edition is extremely lacking and practically needs expansion. In those cases, it's probably worthwhile to wait for the second edition of the game, which will no doubt pull in the good stuff from any supplements, while omitting the bloat that has gone with them.)
 

I find the reactions to Tasha's here extremely interesting, in that some people love it and some hate it. It will also be interesting to what extent the 2024 revision follows on from Tasha's, or if that book turns out to be an experiment they back away from.
 

As time goes on, I'm becoming ever more convinced that this is (almost) universally true - that just about every RPG is at its best with just the core rules.

(In some cases, the core rulebook for the first edition is extremely lacking and practically needs expansion. In those cases, it's probably worthwhile to wait for the second edition of the game, which will no doubt pull in the good stuff from any supplements, while omitting the bloat that has gone with them.)
Core books and 1-2 quality supplements.

2E that's Tome of Magic and Fighters handbook. 5E Xanathars. 3.5 probably the first 4 complete books.
 

Is it even supposed to peak? I just started a new 5E campaign, and we're on session #16. Spirits are high, everyone is having fun, and we all look forward to Friday nights like we have for the last eleven years. If 5E is supposed to have peaked, I guess we're doing it wrong.
 

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