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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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TwoSix

Dirty, realism-hating munchkin powergamer
I won't get to my PC until the afternoon, can anybody tell me if sorcerers prepare spells so I don't have to wait all day to know if what I've been dreading formonths is true or not please?
They're call prepared spells, but you can only change the "preparation" by one spell per level. The overall number is increased by quite a bit, and they also get a bunch of sorcerer-only spells for free.
 

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And far more playable, less broken, and noticeably stronger except for those meme multi-classing builds.

Glad to see it go.
On the contrary. It got less playable, more broken, and noticeably weaker.

The warlock was the easiest spellcaster to give to a newbie because you did not have to worry about juggling spell slots or spell levels in play. It got weaker because all the high powered spell slots got flushed down the toilet or forced you to use your invocations. The only reason you are glad to see it go is because you dislike warlocks.

The multiclass paladin build on the other hand still works. Because they can grab hexblade as a cantrip and still use their own multiattack.
 

Undrave

Legend
I think the main reason they are droping pact magic is that they are moving away from major class features being short rest dependant.
Cowards.
Ding dong the witch is dead. Gone with it's confusing magic system that breaks other classes.
How is the Warlock confusing? And don't blame the Warlock for the dumb multi classing rules. The pick and choose MC system is a blight.
Nah. Warlocks were too convoluted. Any time I was teaching a new player the game the game they had no interest in Warlock.
How is the Warlock the convoluted one? They're pretty straight forward compared to spell slot casters like the Wizard. You're just too used to Vancian casting that you don't see how convoluted it feels to newcomers. "You can do two big spells before a rest" is pretty simple a concept to understand.
Arcanum is now a kind of Invocation. So a Warlock player can choose whether to be a fullcaster or a gish. That part is kinda cool.
I guess that is true.
Damn...Warlocks can use Int, Wis, or Cha for casting stat. Each Pact Boon gives you the option of 2 out of the 3.
Neat... but why Wisdom?! Anybody wise wouldn't be doing a pact with random entities dispensing Eldritch Blast like a guy in an unmarked van distributing candy. Also, bring back CON casters!
Honestly, I would rather have kept the short-rest Warlock and then made everything else in the game short-rest.
Same.
You can't adjust it. Giving them more spells per short rest dramatically increased their nova.
The Warlock shouldn't be going Nova like a classic caster anyway...
 


billd91

Not your screen monkey (he/him)
There's a nitpicky exploit in the Light weapon definition. Since there's no stipulation about having to wield that second light weapon in a different hand and you can equip/unequip weapons with each attack in an Attack option (either before or after), what's to stop a character with a shield from attacking with a light weapon/unequip as their first attack, then equipping a second weapon/stab as a bonus action? It may not be clear that you can equip/unequip as part of the bonus action attack, but it I'm not sure it's clear you can't either. That's a bit of fuzziness they should just be explicit about.
And even if they clarify that you can't equip/unequip as part of the bonus action attack, is that superseded by the thrown property which explicitly allows you to equip a thrown weapon as part of the ranged attack when you use it as that light weapon bonus action attack?
 

Undrave

Legend
So, they're keeping Cleric and Wizard subs based on domain and school, but limiting it to four in the PHB? Reeks of 4e style installmentism. :mad:
Wow, they really went and kept the most boring OP classes just as boring huh? but now with less choice. They REALLY couldn't think outside their tradition box to come up with cooler Wizard subclasses?! I don't even play Wizards and now I feel like redoing the whole class just to show 'em...

And the Cleric would have been PERFECT for a 'mix and match' style like the Warlock where, in addition to your domain, you pick a 'cloister' or something that determines if you're an Invoker, a weapon swinging close combat Cleric or an halfway point between the two... or even a sneaky cultist type Cleric!
 





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