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D&D (2024) Warlock spell poll.

Warlock should have...

  • Full caster, same spell level as wizards or sorcerers, just with funky slots.

    Votes: 32 33.0%
  • Half caster, a mix of invocations and slots.

    Votes: 50 51.5%
  • Not a caster, no spell slots, only invocations like 3e.

    Votes: 15 15.5%

mellored

Legend
Just because that sentence is symmetrical, it doesn't make it not nonsense.
Each class has a power budget. And if warlocks have high level spell slots, they can't have as many invocations.

Mystic Arcanum as is, allows you to chose where to put your power. You get to chose if you want fireball or to sit in camp casting Eldritch Blast though your paladin ally.

If you make mystic arcanum mandatory, then something else goes.

Now. I think they are currently too weak, but balance is a different thread.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Each class has a power budget. And if warlocks have high level spell slots, they can't have as many invocations.
They only gave one additional Invocation. Mystic Arcanum taxes you five if you want to hit your spell levels at the appropriate times.
Mystic Arcanum as is, allows you to chose where to put your power. You get to chose if you want fireball or to sit in camp casting Eldritch Blast though your paladin ally.

If you make mystic arcanum mandatory, then something else goes.
I’m fine with Mystic Arcanum as an Invocation, I think that was a cool change. Just not with those Invocations being required to keep up with spell level progression.
 

mellored

Legend
They only gave one additional Invocation. Mystic Arcanum taxes you five if you want to hit your spell levels at the appropriate times.
Or just retrain it on level up. Then you always have a max level spell.

Though I do agree warlock took more nerfs than buffs, but that's another thread.
 

Tessarael

Explorer
I like the A5E implementation of Warlocks using spell points. I'd actually prefer to see all spellcasters use a similar system with recovery on a short rest, and hence be compatible with each other. IMHO, all classes should have a core set of powers that recharge on a short rest, with some more powerful ones that only recover on a long rest.

And I strongly dislike the proposed Warlock having half-level casting progression. That's just a disaster with insufficient compensation for the substantial weakening to the class. The A5E Warlock is just so much better designed that this mess.

So I voted for full caster. I'm okayish with the existing 5E D&D Warlock with spell slots and greatly prefer the A5E Warlock with spell points that effectively have them be a full caster with up to 5th level spells, then Mystic Arcanums for 6th to 9th level slots works fine - it is effectively a full caster and fairly well balanced vs. the other full spellcasters.
 

Remathilis

Legend
I've heard that Pact Magic is a level or two behind full caster using spell points as a conversion system. I intended to see if that was true.

Methodology: I took the number of spells a warlock can cast per day and converted them to spell points using the Variant rule in the DM. So, if a warlock gets two 3rd level spell slots, I took the cost of a third level spell (5) and doubled it. I then assumed a warlock would refresh all their spell slots on a short rest and did one short rest (doubling) and two short rests (tripling). I compared that then to what a half-caster would get as far as SP again using the DMG.
I did not account for Mystic Arcanum, the free Patron spell, or any invocations. This is pure Pact Mage to half-caster.

Results
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Analysis:
Pact Magic without any rest is awful. It's almost worse than an EB/AT 1/3 caster.
Pact Magic with one rest is almost equal to half caster. Admittedly, it maintains a solid lead through most of the progression (finally falling behind only at 15th level) but the half-caster pulls within a point or so several times.
Pact Magic with two rests keeps pace with a full caster for the first ten levels, but after that falls bending hard. Topping out at the equivalent of a 13th level caster. Again, MA would make up a lot of slack on this (effectively emulating 43 additional points worth of high-level spells right around the same time a full caster gets them) but the limited nature of MA doesn't quite equal the full caster's range of high-level magic.

So, you could look at it like the warlock is effectively a third-caster, a half-caster, or not-quite a full caster, depending on the number of times you rest. But again, that doesn't quite tell the whole story. Even if a 10th level warlock has 28 spell points to play with after a rest, they are still tied up in only four uses. He can't burn only three points to cast Misty step, he must burn seven. So even as his point amount increases, the amount he must spend to do anything also rises. He has the power budget of other casters with not the versatility.

It appears WotC opted for the equivalent of a warlock +1 rest to equal a half-caster. It makes sense to pick one rest as two is not always possible (best case scenario) while no rests are too stingy. It also makes sense due to the class's slots topping out at 5th (with higher being handled by MA).

Final Thought: It's still wild to think that a warlock under 10th level is roughly the equivalent of an Arcane Trickster if he doesn't get a rest, a Ranger if he gets one rest, or a Bard if he gets two rests. It shows the wild disparity in power all based on if you can get your contracted breaks or not!

I think it also shows why people have such wildly different experiences with the class. If you were in a game with frequent short breaks, the warlock felt on par with the other main casters. If you were in a game with few or no short rests, you were playing with one hand tied behind your back.
 

They only gave one additional Invocation. Mystic Arcanum taxes you five if you want to hit your spell levels at the appropriate times.
Two and a half. They hid one and a half in the Pact Boon, with the one being the upgrade at level 5. The Blade gets Thirsting Blade as the upgrade plus does the decent thing of giving you the right stat as well as making thrown weapons returning , the Tome gets Agonizing Blast as the upgrade and contains elements of Book of Ancient Secrets (you can literally get any first level rituals, changing them with an hour's notice). The Chain changes are ... complex ... but do include Voice of the Chain Master as the upgrade .
 

Lots of options out there, but let's try and get a count.

Let's not get into balance issues at the moment. The exact number of slots <-> invocations can be adjusted, just assume it's a fair trade for now.

Also, here is a quote from the 3e warlock.

A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows at will.
The poll's confusing to me. Is the classic 4e Warlock either:
  • A full caster with funky slots because they have the same spell level as wizards (despite invocations not mentioned)
  • A half-caster with invocations because they really don't have the slots of wizards?
Because the warlock should absolutely not have no invocations. But I'm never going to support the playtest half-caster pick.
 

mellored

Legend
The poll's confusing to me. Is the classic 4e Warlock either:
  • A full caster with funky slots because they have the same spell level as wizards (despite invocations not mentioned)
  • A half-caster with invocations because they really don't have the slots of wizards?
Because the warlock should absolutely not have no invocations. But I'm never going to support the playtest half-caster pick.
Hmmm...
I would say everyone in 4e was a full Vancian caster.
You memorized a single spell in each slot. And could only cast it once.

But this is in comparison to other 5e classes.

Sorcerer (who has some metamagic) , artificer, or invocations only?
 

I think it also shows why people have such wildly different experiences with the class. If you were in a game with frequent short breaks, the warlock felt on par with the other main casters. If you were in a game with few or no short rests, you were playing with one hand tied behind your back.
That matches my experience; the warlock is fine if you consistently average one short rest per day and strong if two. I'm used to having breaks - for example getting to the dungeon is a challenge then have lunch before entering it for a short dungeon. Not to five minute adventuring days.
 

Hmmm...
I would say everyone in 4e was a full Vancian caster.
You memorized a single spell in each slot. And could only cast it once.

But this is in comparison to other 5e classes.

Sorcerer (who has some metamagic) , artificer, or invocations only?
Sorry, I meant the classic 5e Warlock. Just with pact magic having a tweaked recharge.

Because that doesn't seem to be an option you've presented.
 

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