OK, so to highlight "the absurdity of the rogue's abilities" the game mechanics behind the situation you posited had the Rogue match the effect of a Wish spell with a skill check.
Do you believe that that is an honest representation of what people are asking for?
Considering many response were "makes sense, why not?" I do think that's an honest representation. I was saying that such a situation would be absurd and the response I get are "No, but we actually do want that!" So its hard not to imagine that at least a select few people do believe rogues should be able to duplicate the Wish spell on a skill check.
You have utterly lost me. First, I asked for what spells just work, and you gave me eyebite... a spell that has a save and doesn't always work.
Then you say that all spells that can fail are bad, I give you examples of ones that aren't... and you say they don't punish the user enough and are very powerful.... which again.... like all spells?! Like, what punishment for the user comes from Haste? The caster sufferes nothing. Because it isn't a self-buff spell at all. Using it on yourself is one of the single worst things a caster could do with that spell.
And so ultimately... I'm just confused what you want. You seem to just want to get rid of all spells and rewrite the entire spellcasting system. Which, you know, cool, but you keep phrasing it like there are only this small handful of badly designed spells, then talking about universal designs.
Eyebite was my example of a spell that doesn't just work and is a perfectly balanced spell that gets ignored for spells that do just work.
Fireball just works since it guarantees damage and its range can avoid counterspell. Wall of Force just works as it forces the enemy to engage with it whether they have disintegrate or teleportation or not.
Well-designed spell: Teleport, risk of failure. Poorly designed spell: misty step, extremely reliable.
How to make spell more balanced: cannot move the next turn.
Well-designed spell: Scrying, failure prevents use for another day.
Poorly designed spell: Find Familiar
Fix: Not a ritual, if familiar dies, lose significant amount of HP.
And how is it absurd? How is it nonsensical? How is it less nonsensical than a creature covered in slippery goo walking through an empty picture frame and teleporting to the ceiling? Living Shadows which can kill you and rip your shadow free to join them in their quest of destruction. Or being able to steal the shadow of a man you killed to take his appearance and memories. All of those things are things IN DND. Right Now.
So... why can't DnD support the same types of stories it currently has?
All of those are internally consistent with D&D lore, logic, and immersion via inherent magic. I've already said I'm fine with inherent magic in the fighter but let's be sure to call a spade a spade.
So a medical skill equal to Raise Dead breaks suspension of disbelief. But Raise Dead doesn't, because True Resurrection exists?
I'll say it again because I'm very confused. You can't have a medical character with surgical skill equal to Raise Dead, because that breaks suspension of disbelief and is too nonsensical. But Raise Dead is fine, because the more powerful True Ressurrection exists to solve the problems Raise Dead can't. That's the position you want to take here?
I can see that you're confused because nothing you just said is what I said whatsoever.
Firstly, the cleric in the example didn't use Raise Dead. They used True Ressurection. I never said anything abour Raise Dead and I don't know where that spell even came from.
I think surgical skill equal to True Ressurection is nonsense. There's no way to explain how a character can bring back the dead with pure surgery without the assistance of some form of magic. Now if the rogue understood, say, the magical essence of life and was able to use thread imbued with magic that he discerned because he's that good, I can understand that.
But simply brute-forcing the "he's that good" explanation into a mechanic for a game just doesn't work on an immersive level once questions arise.