D&D (2024) 4/26 Playtest: The Fighter

It would be SUPER helpful if Weapon Masteries, instead of having a Prereq line, had a "Valid Weapon" line so that way I can just see what weapons at a glance can use that property. Right now I have to look at the prereq properties, then look at what weapons have those properties. Just skip the middle man and tell me what weapons can use this property as a secondary option!
 

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If this is 'how if should be', either get rid of one or the other and stop pretending you're making a game that's fun for both


I think we should keep both. The justice league did not kick Batman out just because Wonder Woman and Superman could whip him 6 ways to sunday.

Let people play what they want to play. If everyone wants to be superman ok but there should still be a batman option.
 



Actually, I wonder about something.

Wouldn't it make sense if the Weapon Mastery just gave you 2 specific Mastery Traits, and you can use those traits on any of their valid weapons? That'd make it a lot more intuitive and flavorful imo. Then during a long rest you can train to use diff traits and swap them out.

So my Fighter is currently trained in Nick and Topple, does a long rest and replaces Nick with Vex.

To me, this is a lot more streamlined and usable then having to pick exact weapons to use their primary traits and then later getting secondary traits for those weapons.
 



It is unlikely that 5E will stop doing well unless if parity is reached unless the disparity is the deciding factor in why people play the game. I don't hear a lot of people stating that their favorite part of the game is how much less useful fighters are than wizards.

Maybe. Personally I do not think ONE will be as successful as 5E has been. I could be wrong in that prediction and even if I am correct that would not show that the fighter improvements are the reason it is not as successful.

That said, people can debate if parity is a good or bad thing and whether the game would be better or worse with more of it. But that debate aside, the evidence shows pretty clearly that it is not essential for either a fun game or a commercially successful game.

So while parity might improve the game (not something I agree with personally), it is certainly not necessary for the game and that is merely what I was trying to point out.
 

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