D&D (2024) D&D 5.11 - the time of big change is over


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I don't think the notion that several of the radical ideas being pulled back is surprising. What is likely more surprising to some is the notion that "the radical idea factory is closed".

Considering we haven't seen playtests on:
1) Spells
2) Combat Mechanics
3) skills
4) Monsters
5) DMG stuff
6) Traps
etc etc

People might go, "wait that's it, that's the only area you all are innovating on?"

And its a reasonable sentiment, though at the same time we don't know how much innovation will occur without playtests. Perhaps they will use internal playtesting for a great deal of areas and continue a bit more radical ideas, just not in the areas that felt they needed direct player feedback on.
This so much. Especially two through five as a gm.
 

Roughly: They gambled that their D&D 5e clone could be the next pathfinder. Saying their 5e is more 5e than the 2024 version. Trying to make the 2024 version seem like 4e was to 3e and their 5e clone would be the real 5e (like PF1 was to 3e)
Yeah this.

It's really in reaction to some press work they did to hype their kickstarter as the "true heir to 5e" which sounded foolish then and even more foolish now. It wasn't a major misstep, but it sounded very off-key since the differences between TotV and One D&D aren't all that different.
 

I don't think the notion that several of the radical ideas being pulled back is surprising. What is likely more surprising to some is the notion that "the radical idea factory is closed".

Considering we haven't seen playtests on:
1) Spells
2) Combat Mechanics
3) skills
4) Monsters
5) DMG stuff
6) Traps
etc etc

People might go, "wait that's it, that's the only area you all are innovating on?"

And its a reasonable sentiment, though at the same time we don't know how much innovation will occur without playtests. Perhaps they will use internal playtesting for a great deal of areas and continue a bit more radical ideas, just not in the areas that felt they needed direct player feedback on.
I don't expect we're going to see much changes in these.

1. I think we're going to get a bunch of tweaked spells, but I think much of the major overhauls are going to be in numbers (changing the number of dice a spell does, not necessarily the effect) and I think the balancing factors will be on the "toning down" of spells too good for their level.
2. I think all the combat mechanic changes we've bound to get were in the Glossary so far. Don't expect overhauls here beyond language clarifications.
3. Ditto.
4. I think we'll get a few monsters to represent some new mechanical ideas and show off some design changes, but I don't expect much from this.
5. We still have the Bastion system we were supposed to see, right?
6. I wager this will be straight-port from Xanathars.

I feel they have a lot less radical notions for these elements than we've seen with the classes or species so far. I wouldn't expect much of those to bet UAs, but I will not rule out some changes when the 24 books hit.
 

Considering we haven't seen playtests on:
1) Spells - these have been in the playtest
2) Combat Mechanics - these have been in the playtest
3) skills - these have been in the playtest
4) Monsters - I don't expect these to be playtested (any more than they already have)
5) DMG stuff - I think we may see little here, but not sure what
6) Traps - I don't expect these to be playtested
etc etc

I really don't expect much more to be playtested then what has already been covered (except the monk of course).
 
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Roughly: They gambled that their D&D 5e clone could be the next pathfinder. Saying their 5e is more 5e than the 2024 version. Trying to make the 2024 version seem like 4e was to 3e and their 5e clone would be the real 5e (like PF1 was to 3e)
Yeah left a bad taste tbh, but I’ll still probably give it a chance at some point.

5e continuing to be compatible with itself, and convincing folk to stop claiming it isn’t, just means it’ll be more likely that ToV will be compatible more or less with official 5e, with minimal work.

The fans win, regardless.
 

1) Spells - these have been in the playtest
2) Combat Mechanics - these have been in the playtest
3) skills - these have been in the playtest
4) Monsters - I don't expect these to be playtested (any more than they already have)
5) DMG stuff - I think we may see little here, but not sure what
6) Traps - I don't expect these to be playtested
etc etc

I really don't expect much more to be playtested then what has already been covered (except the monk of course).
1) We have seen barely a handful
2) Basically grapple and a slight tweak to death saves.
3) Some options of influence type skills, that's about it.

Again not really any big pushes here.
 



1) We have seen barely a handful
2) Basically grapple and a slight tweak to death saves.
3) Some options of influence type skills, that's about it.

Again not really any big pushes here.
And that could be all we see. This was never supposed to be a complete overall, just a tweak. I don't see the need to change a bunch of things or playtest them all if they do.
 

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