OldSchoolGamerGirl
Adventurer
I have never heard this opinion before... I thought almost everyone thought it was too much damage over too much area for a 3rd level spellNo. Because fireball is spot on.
I have never heard this opinion before... I thought almost everyone thought it was too much damage over too much area for a 3rd level spellNo. Because fireball is spot on.
Spells are one of the main areas that WotC has been comfortable issuing errata: I wouldn't wager that they feel a great need to rebalance in general at this point.I'm hopeful that they'll realize that, if we assume a situation where 2014 and 2024 rules are meant to be used concurrently, they'll realize that the changes they should make are tweaking underperforming spells up in power. As tuning a high performing spell down simply means that people will have more reason to go back to the 2014 rules.
"That's power creep" is the obvious reply, but that's inevitable if you accept a conclusion that both versions of the rules are meant to be in play. If they try to make the 2024 rules the "balanced" version, they're implicitly casting the previous rules as unbalanced, and thus subtly promoting the 2024 rules as a "new edition".
I kinda share this opinion and I believe other do also. It is true that fireball does more damaging (as does lightning bolt) than other spells at level and more relatively than other direct damage spells.I have never heard this opinion before... I thought almost everyone thought it was too much damage over too much area for a 3rd level spell
Have you played 3e?I have never heard this opinion before... I thought almost everyone thought it was too much damage over too much area for a 3rd level spell
yes I started playing with my Dad's 3e booksHave you played 3e?
yup... at 8 I knew SOD or SOS was better then damage.Damage spells were so underpowered, barely scratching fighters and so on, that save or die/suck was the best way to play.
I have heard this before and I have looked back at 2e. It looks to me like 100hp was god like in Ad&D 1e and 2e but in 5e that's a 10th level melee build if you power game it or a 14th level melee build if you don't.Remember that hitpoints inflated since AD&D 2e where the spell did 5d6 to 10d6 damage. Wizards had only 1d4 hp and a bonus to hp of +0 more often than not. So 5d6 vs 5d4 hp was quite ok. 5d6 vs 6+ 4d6+10 hp does not look that good.
I started in 2e in 90sI have heard this before and I have looked back at 2e. It looks to me like 100hp was god like in Ad&D 1e and 2e but in 5e that's a 10th level melee build if you power game it or a 14th level melee build if you don't.
My first warlock hexblade in 5e had 100+hp at level 11, and my articer (armor had it at 9th if I you counted my ability's to use aid every mornings, or 10th if you don't
I thought 18 was the cap in AD&D that you could not get a 19.don’t remember but I remember a 19 is +5 cause I hit that ONCE.
There is a difference between being able to play both versions and not promoting the newer rules at all.“That's power creep" is the obvious reply, but that's inevitable if you accept a conclusion that both versions of the rules are meant to be in play. If they try to make the 2024 rules the "balanced" version, they're implicitly casting the previous rules as unbalanced, and thus subtly promoting the 2024 rules as a "new edition".
ugh, if you rearrange them anyway, then put them all on the same levels at leastYep. Which ultimately means we won't be going back to the 5E14 format for subclass feature distribution, we'll be adjusting and re-arranging them just like they did for these playtests. The only different being that rather than every class being 3, 6, 10, 14, you'll have some with that and others with like 3, 7, 11, 15... 3, 6, 11, 14... 3, 5, 10, 15... or whatever combos they want.