abirdcall
(she/her)
I have come to expect (sadly) that the bonus action potion rule is in effect.
I hate it.
Either it makes non-healing potions WAY better than they should be (better than the spell equivalent since they don't cost an action to use), OR the rule is hand-waved so it only applies to healing potions.
The other ones I run into (and also hate) are fumbles on a nat 1 (hint: don't ever play a fighter or a warlock in these games), and the 20 always succeeds and 1 always fails.
It's okay for a potion to be better than a spell because you can't get them back on a long rest.
My default they are special treasure.
If you have a game where the party can buy or brew potions then I could see it be a problem.