Lanefan
Victoria Rules
There are five points here and for me the only real "negative" is the first one.Approach negatives:
- It's just wordy fluff to me. If every time I come to a door that I want to check for traps I have to repeat the same "I look carefully for seams ..." eventually I'd just put it on a flash card. There are only so many ways to describe looking for traps.
- If someone is persuasive they can convince the DM their solution will work. I know people who could sell shampoo to a bald man. Whether their logic was sound or not, they will convince you it is. In the case of disabling a trap (not bypassing the trap by finding an alternate route) in your example you did not ask for check because they adequately described how the rogue disables the trap. To me the check for disabling the trap is getting the dagger in just the right spot, applying just the right amount of pressure, etc..
- Another example is searching a room. It's come up in previous conversations that people have to be specific about what they're searching and how. I've had this come up a few times in games I've played and I find it frustrating and boring. I can't literally see the room, if I can't find the trap door because I didn't look under the rug, it's frustrating.
- It can lead to "Gotcha" DMing in my experience. Investigating that desk for secret drawers? Too bad there's contact poison on the underside of the desk! You didn't specify that you looked first, make a con save.
- I have a personal preference to not adding extra words and fluff that add no value. If you always attack with a battle axe, saying "I attack with my battle axe" every single time is just kind of wasting time. Adding extra qualifiers in being a waste of space is not limited to gaming. In SQL you can specify "Left Outer Join" but it's exactly the same thing as "Left Join" so I never include the "Outer". I admit it's a personal quirk.
The second one is neutral to me; the fifth is pure personal preference (I'm almost the opposite, give me more fluff and description please!).
And the third and fourth are, in my eyes, positives. Sometimes the world is out to get you, and if you ain't careful, it will. Sure you can see the room but you can't see what's under the rug unless you lift or move the damn rug! My default is that if you don't say you're doing something more specific, your search consists of little more than a cursory glance around the room.
Of these three, in my view the first is a massive "negative"; the second is a positive but only after SOPs have been established, and the third is neutral.Approach Neutral:
- Metagaming and take-backs. Neither of these are an issue for me.
- "I check for traps" or "I attempt to disable the trap" are complete action declarations for me.
- The DM filling in details is not an issue for me or my players. If it becomes obvious that the scene was just unclear we can always backtrack, but that rarely happens.
I'm starting to wonder if some of your issues revolve around pacing: you simply want a much faster pace of play than some of us, and are willing to sacrifice some detail in both descriptions and action declarations in order to achieve it.
edit: cave like typeman
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