D&D (2024) Unearthed Arcana Playtest Packet 6 Video

doctorbadwolf

Heretic of The Seventh Circle
I think they should just drop exhaustion all together.

It doesn't add enough to the game to be worth the extra rules.
In my own games (both my SRD game and my non-D&D related game), instead of something like exhaustion or the condition track from Star Wars Saga Edition, you have risk of gaining Trauma, which requires treatment and time to heal fully, and is more likely to make negative consequences worse, rather than making bad outcomes more likely.
 

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Minigiant

Legend
Supporter
They were pretty well-received here - I seem to be one of the very few regulars who didn’t like them. But, as if we needed another reminder, ENWorld regulars are not representative of the D&D community at large.
It was well received on YouTube and social media as well.

And the old rules were hated.

So I'm just shocked.
 

Sulicius

Adventurer
It was well received on YouTube and social media as well.

And the old rules were hated.

So I'm just shocked.
That is what I saw as well.

It’s just so annoying that the old exhaustion rules ruined all ability checks at the first stage, ruining pretty much everything the PC’s do outside of combat.

I have experienced first hand how not fun this is at the table. With a DM who thinks exhaustion should be a part of exploration, it immediately punishes you for doing anything in this pillar.

If the old exhaustion rules are to stay, I will voice my concerns in the next playtest survey in any way I can, and I urge others to do the same. Maybe we can still make an impact. I can’t imagine the current rules to be ingrained in the system to such a degree that it has to stay as is.

This is one of the few elements of the game I need to see changed. I care a LOT less about weapon mastery or subclass level progression.
 

DEFCON 1

Legend
Supporter
No one needs WotC to re-order the Exhaustion levels for us (although sure, it'd be lovely to see them match what any of us might want to use)... but we can just re-order them ourselves. It is one of the easiest and least intrusive house rules you can make.

Level 1: Speed halved.
Level 2: Max HP halved.
Level 3: Disadvantage on attacks and saves.
Level 4: Disadvantage on ability checks.
Level 5: Speed 0.
Level 6: Death.

There. Done.
 

Sulicius

Adventurer
I
No one needs WotC to re-order the Exhaustion levels for us (although sure, it'd be lovely to see them match what any of us might want to use)... but we can just re-order them ourselves. It is one of the easiest and least intrusive house rules you can make.

Level 1: Speed halved.
Level 2: Max HP halved.
Level 3: Disadvantage on attacks and saves.
Level 4: Disadvantage on ability checks.
Level 5: Speed 0.
Level 6: Death.

There. Done.
Of course we can make solutions the way we want. But why not take the chance to make them get it right too?
 

DEFCON 1

Legend
Supporter
Of course we can make solutions the way we want. But why not take the chance to make them get it right too?
Mentioning it in the surveys, sure. But none of us should be getting upset about where things stand right now. Because WotC has not finalized anything, and even when they eventually do we can just change them if we don't like the final results.
 

Sulicius

Adventurer
Mentioning it in the surveys, sure. But none of us should be getting upset about where things stand right now. Because WotC has not finalized anything, and even when they eventually do we can just change them if we don't like the final results.
Ok, I appreciate your solution and thinking in a helpful way. You are right.

I am just hoping that wording things in this way convinces others to voice their concerns as well.

I like caring about these things <3
 

Yaarel

He Mage
From what they said about more spells being the single most requested change to warlocks, I can’t imagine a world where their spellcasting remains unchanged from the 2014 to 2024 PHB. But, I suspect (and hope) that they don’t alter their spellcasting structure too much. Just giving Warlocks an Arcane Recovery type feature that lets them get their spell slots back twice per day or something seems reasonable to me. Likewise with the druid, I think we’ll see a version of wild shape that still uses individual stat blocks instead of templates, but gives you a more limited number to choose from instead of pointing you to the MM.
Personally, I would be satisfied if:
• The Players Handbook switches the Warlock to the long rest schedule.
• The DMs Guide offers a variant spell point system that refreshes with a short rest.

That way, all the spellcasters are on the same schedule (thus less of a headache for the DM to manage). And. Every spellcasting class, whether fullcaster or partcaster, can switch to the short rest schedule.

It is better for the game if the spellcasters have smaller amounts of spells at a time that refresh more frequently.

The simple, balanced, intuitive, short rest spell point system, is of interest to Psion class discussions. Two different indy Psion classes use it, both successfully with wide approval. The short rest point system works very well.
 

Yaarel

He Mage
I would argue that in common adventuring, exhaustion is actually quite rare, especially now that the frenzy barbarian is losing it.
I would have used the UA Exhaustion more frequently, especially to recover after receiving the catastrophic injury that dropped one to zero hit points.

But if it is going back to the clunky and awkward 2014 Exhaustion, and the Barbarian class no long needs to deal with it, I would appreciate removing Exhaustion from the Players Handbook and putting it in the DMs Guide instead, for the DM only. And maybe even demote Exhaustion to a variant rule, so that some DMs might want it, and other DMs can ignore it.
 


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