overgeeked
Open-World Sandbox
Most of them, yes.As opposed to other editions of D&D?
5E is designed so that 99% of combat is a foregone conclusion.
4E is designed so that 99% of combat is a foregone conclusion.
3E...never played so don't know, but I hear the phrase "rocket tag" quite a lot in reference to this one.
AD&D2E is designed so that combat is effectively random and depends on the players' decisions more than the mechanics.
AD&D is designed so that combat is effectively random and depends on the players' decisions more than the mechanics.
BECMI / RC is designed so that combat is effectively random and depends on the players' decisions more than the mechanics.
B/X is designed so that combat is effectively random and depends on the players' decisions more than the mechanics.
OD&D is designed so that combat is effectively random and depends on the players' decisions more than the mechanics.