Chaosmancer
Legend
I don't know - but we are talking about the weapon juggling exploit here which people do talk about and complain.
And it would be patched out for being silly and being the "advantage that makes the game less fun because it takes time while in practice removing choices".
Ok. So you know nothing about playtesting with lag. Gotcha
So, you just get to decide which rules you like, then declare that obviously these rules are the true and final rules, and playtest according to that set of determined rules.
Somehow, I'm not convinced that is the "proper" method.
No. What you do is you flag it then you put it to one side after flagging it and ignore it. Because otherwise you are playtesting the exploit not the intended game.
Early playtesting of course the designer may step in and say "don't do that".
You flag it, but you don't stop using the rule. Especially one that has no clear mechanical issue and is just a problem because it makes the fiction look silly.
[Citation needed]
I believe that he mentioned it in the weapon mastery video they released about a month ago.
Additional citation, they had to alter the rules of the game to allow it, which begs the question of why do that if they didn't intend for it to be done? It isn't like they are working with their first draft here, and they specfically pointed out the weapon swapping rules in the Druid and Paladin playtest, saying that they clarified how it was supposed to work. And that clarification? "You can equip or unequip one weapon before or after each attack you make as part of this action. If you equip a weapon before an attack, you don’t need to use it for that attack."
So, lead designer mentioned it in a video. And the designers specifically clarified it to say this. And you want to claim it is an unintentional exploit that we shouldn't consider when considering the power of a class?