My current character is a ruinbound dwarven aberrant mind sorcerer, a neutral artefact smuggler with a chaotic evil symbiont living in his right eye socket.As an aside I have to admit The Dark Urge is not something I'd normally ever consider playing, being mostly a Paragon type but... it's kind of intriguing.
It was so funny. The crowd was pushing hard, and I was laughing so much my ribs still hurt!I just saw what all the fuss us about.
Lol Larian might just break the internet with that.
Very important to stress this. I'm reminded of things in various games, like Mask of the Betrayer and KotOR2, where there is an obvious, facile, for lack of a better term "nice" option, but which doesn't actually lead to the best outcome. Sometimes this is done in a heavy-handed way (e.g. arriving on Nar Shaddaa for the first time in KotOR2), but often it is more nuanced. It is both more interesting and more effective for a story to require such thought, doubly so because it adds replay value to a game.I've played the EA. So have others. This is absolutely not Tyranny levels of "hard to be good". It's not even Pillars of Eternity levels of "hard to be good"! Both the Pillars games make it considerably harder to be fully good that BG3's EA Act 1. What BG3 though does well that Tyranny also did pretty well, and Pillars much less well (sorry Josh), is tempt the player with evil options that sound pretty cool or exciting or like they'd solve a problem or just get rid of an annoyance. Most RPGs are terrible at this, because they typically only have three modes - Altruist, Mercenary, and Puppy-Kicker. It's been a problem since literally BG1 in 1999. But BG3 actually threads the needle pretty well here and you rarely have to go to those extremes unless you want to. It's rather reminiscent of Fallout 2 in that regard. In Fallout 2 it was easy to do bad things for good reasons, and BG3 offers both that and more trad Puppy-Kicker options (evil for evil's sake).
That's...a really fascinating analogy, assuming it holds true for the subsequent stuff. Because Londo and G'kar, at the very least, are absolute jerks in season 1, and yet by season 3 at least and possibly earlier, they're beloved (if very flawed) characters. I would be okay with that being how BG3 plays out.BG3 kind of makes me think of Babylon 5 season 1. You are the commander, but you have a hole in your memories. Your prospective party members are Londo, G'kar, Delenn and Kosh.
And by season 4, Kosh is the jerk.That's...a really fascinating analogy, assuming it holds true for the subsequent stuff. Because Londo and G'kar, at the very least, are absolute jerks in season 1, and yet by season 3 at least and possibly earlier, they're beloved (if very flawed) characters. I would be okay with that being how BG3 plays out.
The fear at the back of my mind, of course, is that they just stay that way. Or, worse, that they simply flip like a lightswitch from "jerk" to "gentleman" because of a single heartfelt conversation with the commander...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.